I was thinking abut the Gamecube today. I was thinking about all the games I've seen on it and what games push the hardware the most. When it comes down to it, I know the specs, I know the performance figures, but I don't know the perks of the GCN hardware. What's good about it, what developers like, what the Flipper can do with the TEV unit. I'd like to know these things. I'd also like a discussion on it, as I'm sure many of the Nintnedo fans in this forum are more knowledgable on this subject than I am. So here's my questions.
1. The Gekko CPU, is it easy to work with? Does it have good real-world performance that can easily be tapped into without having to hassle?
2. The Flipper GPU. The TEV unit still remains a mystery to me. Is it really something comparable to the pixel shader in the Xbox? If so, what are its advantages and disadvantages over the Xbox pixel shaders?
3. What games do you think have taken the most advantage of the hardware?
1. The Gekko CPU, is it easy to work with? Does it have good real-world performance that can easily be tapped into without having to hassle?
2. The Flipper GPU. The TEV unit still remains a mystery to me. Is it really something comparable to the pixel shader in the Xbox? If so, what are its advantages and disadvantages over the Xbox pixel shaders?
3. What games do you think have taken the most advantage of the hardware?