Gamecube hardware

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As has already been pointed out Factor 5 has developed DivX for Xbox. But of course you insist on constantly making a fool of yourself.
Tweaking a video codec for a console is not developing a game for a console.
You can actually tell just looking at the end result, in any situation ,whether its EMBM, Dot3 or some other per-pixel technique? Impressive.
In a lot of situations the different types are fairly distinguishable.
 
As has already been pointed out Factor 5 has developed DivX for Xbox. But of course you insist on constantly making a fool of yourself.

Monumental effort that was, what with it being around on PCs for how long now?

It's been about 5 years since Factor 5 has released a game on a non-Nintendo platform (not to mention having a vested interest in the GC), and you still want to argue that they are an unbiased 3rd party?

When F5 releases a GAME on the Xbox (or PS2), we'll talk.
 
So Divx was programmed using assembly code for optimal cycle usage while running in parallel with demanding 3D applications for years? That's incredible! Man, F5 really wasted their time then.
 
Steve Dave Part Deux said:
So Divx was programmed using assembly code for optimal cycle usage while running in parallel with demanding 3D applications for years? That's incredible! Man, F5 really wasted their time then.

I'd say so. With the amount of space DVDs have, MPEG2 works just fine.
 
PC-Engine said:
You can actually tell just looking at the end result, in any situation ,whether its EMBM, Dot3 or some other per-pixel technique? Impressive.

Actually I should've said BM that doesn't use the embossed method. :oops:

For example EMBM used for water effects. 8)

actually how can you guys tell? whats the givaway (just curious here).
 
DeathKnight:

> Tweaking a video codec for a console is not developing a game for a
> console.

It's a little more than that but the point is that the argument that Factor 5 isn't qualified to make comparisons between Xbox and Cube because they don't have access to final hardware, which was Quincy's old argument, is pure BS. Not only do they have the hardware but they actual have actual development experience.

> In a lot of situations the different types are fairly distinguishable.

Which is why I specifically said "in any situation". There are a lot of standard uses for the various techniques (e.g., EMBM for water) but that doesn't mean that they are limited only to those. Particularly on the GameCube I would imagine that per-pixel bumps are done via EMBM while Xbox devs are more likely to stick with dot3.



zurich:

> Monumental effort that was, what with it being around on PCs for how
> long now?

There is quite a difference between making a straight port and making an optimized port. DivX for Xbox is highly optimized and has features you won't find in DivX for PC.

> you still want to argue that they are an unbiased 3rd party?

Everyone is biased. That doesn't mean they don't know what they're talking about.

> With the amount of space DVDs have, MPEG2 works just fine.

Well... most Xbox devs use Bink.
 
There is quite a difference between making a straight port and making an optimized port. DivX for Xbox is highly optimized and has features you won't find in DivX for PC.

and what would these features be?
 
DeathKnight said:
DOT3? Heh, my original Radeon was able to do that.

I can only imagine the blazing fast framerates that rendered at. Heck, Tenebrae runs a spritely 6-12 fps on my GF2! :LOL:

Deepak said:
Do you guys play games or looks for BM/Pixels etc?

I play rather heartily, thanks, but the question was asked and I remember noticing.


notAFanB said:
and what would these features be?

Factor 5, creators of the multimillion selling "Star Wars®: Rogue Squadron?" game franchise and the MusyX? sound tools for multiple game platforms, previously partnered with DivXNetworks to create the popular DivX for Gamecube SDK. The new DivX for Xbox SDK includes a number of new features for the highest-quality in-game cinematics, including

--Hand-optimized Pentium assembly code for maximum performance

--DVD-quality at file sizes 7-10 times smaller than MPEG-2

--Full usage of PixelShader Technology to offload CPU performance onto the graphics chip

--Full beyond-HDTV resolution support of up to 1920x1080 progressive scan video

--Full-screen and surface-mapped rendering support for video on 3D scenery

Not that this will make a difference to the F5 doubters. As I said before, look at their output before you ridicule them.
 
all that tells me is that they did a good job porting a popular codec onto Xbox and customised it to the closed enviroment.

Not that this will make a difference to the F5 doubters. As I said before, look at their output before you ridicule them.

I have but they don't have any large projects on the xbox for comparison.

again while porting a codec (and optimising) across platforms is nice, it doesn't tell me how well they know the hardware for other more interactive apps.
 
notAFanB said:
all that tells me is that they did a good job porting a popular codec onto Xbox and customised it to the closed enviroment.

Not that this will make a difference to the F5 doubters. As I said before, look at their output before you ridicule them.

I have but they don't have any large projects on the xbox for comparison.

again while porting a codec (and optimising) across platforms is nice, it doesn't tell me how well they know the hardware for other more interactive apps.

Nod, making a codec/playing with a dev kit doesn't give one the insight into a platform that producing an actual game does. Do you think Bungie thought Halo 2 (with all its bells and whistles) would have been possible on Xbox before developing Halo 1?

Hell, look at the jump in technical quality from first to second to third gen PS2 games.

So again, F5 isn't as well versed in the Xbox platform as actual Xbox developers who've made a game on the system.

Or do some people here think that tweaking a video codec > developing a game?
 
gc has the most tapped hw(best looking games), its games push 10 million polys, ps2 and xb games push near to 5 million polys(there are exceptions like jak)
 
friedsnake said:
gc has the most tapped hw(best looking games), its games push 10 million polys, ps2 and xb games push near to 5 million polys(there are exceptions like jak)

Did you count them?
 
Oh come on, think logically.

F5 are tallented and technical devs, able to familiarise themselves with hardware very quickly. The prowess of their work on the Rogue Series proves their competense.

They also have an Xbox dev-kit that they have used. As if they wouldn't have a bit of a fiddle.

I'm sure they know more about Xbox hardware than than many third parties developing Xbox games today, or do you doubt their skills after the demo they made in 19 days?

They don't magically become retarded when using Xbox kits. :LOL:
 
friedsnake said:
zurich said:
friedsnake said:
gc has the most tapped hw(best looking games), its games push 10 million polys, ps2 and xb games push near to 5 million polys(there are exceptions like jak)

Did you count them?

Nope.

Then as a tip.. don't throw around wild statements like that, lest you be murdered-in-open-forum here :?
 
Bohdy said:
Oh come on, think logically.

F5 are tallented and technical devs, able to familiarise themselves with hardware very quickly. The prowess of their work on the Rogue Series proves their competense.

They also have an Xbox dev-kit that they have used. As if they wouldn't have a bit of a fiddle.

I'm sure they know more about Xbox hardware than than many third parties developing Xbox games today, or do you doubt their skills after the demo they made in 19 days?

They don't magically become retarded when using Xbox kits. :LOL:

Well since they've never made an Xbox game (and probably never will), I guess we'll never know :LOL:
 
zurich said:
friedsnake said:
zurich said:
friedsnake said:
gc has the most tapped hw(best looking games), its games push 10 million polys, ps2 and xb games push near to 5 million polys(there are exceptions like jak)

Did you count them?

Nope.

Then as a tip.. don't throw around wild statements like that, lest you be murdered-in-open-forum here :?

what?...developers offer info about poly counts and there are many tests..
 
friedsnake said:
gc has the most tapped hw(best looking games), its games push 10 million polys, ps2 and xb games push near to 5 million polys(there are exceptions like jak)

are you trolling?

what?...developers offer info about poly counts and there are many tests..

I am not aware of 'tests' as you put it. there are demos and internal benchmarks used to experiments. and the numbers given out by devs during press releases/previews give a mixed bag of reactions (peak/average/cutscenes/etc).


They don't magically become retarded when using Xbox kits.

they don't have to. but there are other considerations when you haven't worked in long/large projects.
 
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