Yes I have (how can I be posting on B3D and not look at Crysis?!). And due to the scope of the game, it can't match LBP's lighting model. The high contrast lighting of Crysis helps effectively hide the lack of GI type lighting in most situations. Though very detailed with excellent effects, on the whole Crysis clearly looks like a computer game.I guess you never seen a game so called Crysis for the Pc.
http://www.crysis-online.com/Media/Images/Screenshots/comp04.jpg
Guess which ones the game and which ones a real photo
BTW : Why start a thread in the console forum to ask 'what's got the best graphics?' if you're opinion is a PC game? Truning up in a console thread and saying 'PC has the best graphics' isn't very productive (which sums up IGNDavid's posts at the moment. I hope things improve).
Obviously You don't have to pay close attention to it. It's in the details. Not super-hires textures (although the texture sampling is fantastic) but the way they've worked to get everything photorealistic. There's no part to that game that is noticeable as CG. If you look for it, you can spot faults. But you could create a movie from gameplay and have people watch it thinking it was stop-motion or some puppetry. This is in stark contrast to most (or all as I believe) games out there where no matter what's in it, there's obvious computer-graphic-isms, such as flat textures where there shouldn't be, texture blurring due to lack of AF, shadows that aren't realistic, shaders that aren't convincing, pixelated foliage, aspects of the game that don't move properly, motion-captured animation that jumps from motion to motion, shimmer and jaggies, pop-in, phoney looking particle effects like smoke and clouds. Crysis has it's fair share of faults.Am I missing something?
Obviously You don't have to pay close attention to it. It's in the details. Not super-hires textures (although the texture sampling is fantastic) but the way they've worked to get everything photorealistic. There's no part to that game that is noticeable as CG. If you look for it, you can spot faults. But you could create a movie from gameplay and have people watch it thinking it was stop-motion or some puppetry. This is in stark contrast to most (or all as I believe) games out there where no matter what's in it, there's obvious computer-graphic-isms, such as flat textures where there shouldn't be, texture blurring due to lack of AF, shadows that aren't realistic, shaders that aren't convincing, pixelated foliage, aspects of the game that don't move properly, motion-captured animation that jumps from motion to motion, shimmer and jaggies, pop-in, phoney looking particle effects like smoke and clouds. Crysis has it's fair share of faults.
Of course LBP doesn't have the same scope, which is how can they manage this. They are the first though, and putting quality over quantity (fewer better looking items) they've created something that stands out. And with a huge upshot in believability that adds to the immersion, which is what better and better graphics is all about!