ps3 depth of field missing intentionally
Dead Space PS3:
When accessing the store at the end of act1, you can see the depth of field effect.
When you leave the store, it stays with you for the whole time. You can see it when your head gets close to the screen, while aiming or accessing menus for example. Plus you can see it on some objects on the wall.
When you load however, be it going to act2 or reloading after dying, the effect is gone.
This disappoints me to no end...
Why is it gone from the ps3 version? 360 gameplay demonstrations have it.
I demand a patch like with bioshock ps3, lol
No seriously, can someone cap this or make screenshots?
I only have a 100hz philips widescreen crt (connected through full rgb i576), with no capture equipment.