2024 may not be kind for game developers.

"We don't have to sell a game for $70," he says. "I'd prefer not to, I think that's expensive, I don't like that. It's almost not fair. Part of the reason Helldivers 2 has had the success that it's had [is] because it comes in at a much lower price point and it's accessible.

"Five years ago, all you heard about was the next Assassin's Creed or the next Call of Duty, Far Cry, Battlefield, or whatever else it was; the whole industry waited with bated breath for those games to come out, those were the juggernauts. But now you're seeing stuff like Palworld, Helldivers 2, and Valheim coming out and killing it. People are realising that there's [an] opportunity to make great entertainment at a price that isn't going to kill somebody's bank account."
 
And then came SM2 and the latest CoD...

For every AA indie smash there's 1000 failures.

Both dev models have their place.

There's probably more room for success at lower price points, but I do agree. GTA6 is going to be huge at $70 USD or more with all of the collectors editions etc. But for anything that's not GTA, COD, FIFA, Spider-Man ... it might be better to make a smaller game and charge $50, where people might be willing to take a chance. Sure, most games will crash and burn. That's always been the case. But there are still lots of successful indie games thanks to digital distribution. Every year there are more and more. High risk business, but still ways to manage risk.
 
April 10, 2024

 
April 17, 2024
It's unfortunately time for yet another round of layoffs in the gaming industry as Take-Two Interactive announced a 5% reduction of its workforce. This translates to around 600 employees and follows similar reductions announced in the last few months by the likes of Epic Games, Riot Games, Microsoft, Sony, and Electronic Arts, not to mention many other such situations that occurred at smaller studios like Supermassive Games and Hidden Path Entertainment to name a couple.
 

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If the uncertainity is from an increasing amount of live service games doesn't that suggest the segment is actually growing and healthy? Otherwise it seems to go down this idea I hate that businesses for some reason deserve to make money and there shouldn't be losers.

As for tips I mean if it's actually going where it says its going and isn't mandatory I don't have a problem with it. It's better then optional tips that aren't really optional in certain industries in certain countries (this is going to go way off topic) due to social stigma and marketing. Also the idea of tipping in gaming isn't actually really new. Humble Bundle had a tip option going to devs, and in that case it wasn't exactly clear who it was actually going to either. People tip smaller businesses ancillary to the games as well (notably streamers, people do realize those small content creators are "businesses" right?). You can argue things like Kickstarter reward tiers are form of tipping as well. Even conceptually you've seen people mention they choose to buy DLC, MTX or extra copy of games to "support the developer" (and even games they might have pirated).
 
April 17, 2024
What the hell is wrong with Take Two? I mean GTA V sold way too big, Red Dead Redemption 2 also sold big, GTA Online is a golden goose with billions in revenue from microtransactions. In 2016 (only 3 years after the release of GTA V), GTA Online alone made 500 million $ from microtransactions, they definitely made more and more after that as the player count of GTA Online increased significantly. Where did all that money go? It's not like they spent it all on some big projects? They only had two big games in the last decade!

 
What the hell is wrong with Take Two? I mean GTA V sold way too big, Red Dead Redemption 2 also sold big, GTA Online is a golden goose with billions in revenue from microtransactions. In 2016 (only 3 years after the release of GTA V), GTA Online alone made 500 million $ from microtransactions, they definitely made more and more after that as the player count of GTA Online increased significantly. Where did all that money go? It's not like they spent it all on some big projects? They only had two big games in the last decade!

There's no indication from the article that Rockstar has been touched. In that sense I'm unsure as to what the big deal is surrounding these cuts. Yes the cuts are a big deal to those losing their employment and I feel for them but from a different perspective these cuts are expected. If there was indication Rockstar is being effected with these cuts then it would be a big deal. But Take 2 isn't simply just Rockstar. There are other devs that may not.be pulling their weight so this a need to downsize.
 
I think one perspective looks at how much money is available and thinks, "how can you not make that work?" If studios aren't 'pulling their weight', why aren't they invested in to make them better? On the notion of periodic cullings, why do these happen all at once instead of keeping an eye on weak staff and replacing them throughout?

For companies operating on tight margins, it's more understandable. For those with an effective license to print money, less so. Especially when they've been throwing money around with acquisitions. Lots of that happening in recent years, and now lots of layoffs, like they weren't really planning ahead effectively. As if they found a fiver in their pocket so blew it all on sweets and fizzy drinks and then finding they don't have enough for the bus fare for the rest of the week.

TT's news seems a but more nuanced as a costly restructuring plan, but plenty do wish these companies could operate in a more robust and sustainable fashion as job-losses are very hard; something those at a top possibly know nothing of as their positions are never the ones being axed (and even if so, with payouts that means they can retire).

(Self moderated, removed RPSC commentary ;))
 
If they can make the same games with less people, they should. Efficiency is important.

As far as acquisitions go - they lead to layoffs. It's part of the plan and rightly so. If MS acquiring ABK doesn't result in layoffs, they're doing it wrong. The reason the execs tell you that it was all "unintended" is because you can't handle the truth. Economic growth happens through productivity gains. Even in the games industry.
 
I agree with efficiency. Hence why first they should be reducing executive bonuses and salaries plus disable stock buy outs. Firing people should be the last resort after everything else has been said and done since they are the ones that created the product that brought the money in at the cost of their limited life time.
 
If they can make the same games with less people, they should. Efficiency is important.
Yes. But then with more people, you can make more and better games. Rather than reduce the workforce, increase the output. If you've got more people than you can effectively apply, you mismanaged and shouldn't have employed them in the first place. There shouldn't be growth and shrinkage and more boon hiring and bust firing. It needn't be as chaotic and unstable as that.

As far as acquisitions go - they lead to layoffs. It's part of the plan and rightly so. If MS acquiring ABK doesn't result in layoffs, they're doing it wrong. The reason the execs tell you that it was all "unintended" is because you can't handle the truth.
Who is 'you'? Are you saying me personally?
 
Consider it a general "you" :)

These hirings and firings are not as unstable as you think. It's by design. People are being naïve if they think Sony and MS woke up suddenly and said "OMG! We have too many people after all those acquisitions!" This is just a great excuse to get rid of the 10% worse performers. You can't make more and better games with these underperformers. It's not going to happen. I once let 1 out of 12 people go in a certain position and the other 11 people left actually increased more than 10% in productivity because morale went up because I finally let go of the dead weight. "It was about time..."

Of course the nature of these big companies and their HR departments is that some good people are going to be lost with the bad, but it's an imperfect universe.

On a thornier topic: Execs get bonuses for company performance. If they don't then they go somewhere else. Cutting exec bonuses is a good way to lose your best execs. Why do we need good execs? Because most people don't have the balls to cut the worst 10% performers. :)
 
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