Game development presentations - a useful reference

Discussion in 'Rendering Technology and APIs' started by liolio, Sep 16, 2009.

  1. trinibwoy

    trinibwoy Meh Legend

    Would be nice if we didn’t have to guess. We know about the Lumen surface cache and cards because they told us about it.

    It’s all about resolution right? Probe grids accumulate bounces too and it works fine for distant objects but the grid usually isn’t dense enough to capture higher frequency bounce lighting.
     
  2. pharma

    pharma Veteran

    August 18, 2021
     
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  3. Clukos

    Clukos Bloodborne 2 when? Veteran



    ^ great video on Bézier curves, the visualisation is amazing.
     
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  4. Jawed

    Jawed Legend

  5. pharma

    pharma Veteran

    Developer video guides on implementing RTXGI plugin in Unreal Engine 4.
    September 3, 2021








     
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  6. chris1515

    chris1515 Legend



    The EA Frosbite presentation about GI Surfel was recorded
     
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  7. chris1515

    chris1515 Legend





    Multiple EA SEED presentation
     
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  8. cheapchips

    cheapchips Veteran

    Last edited: Sep 16, 2021
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  9. chris1515

    chris1515 Legend

  10. PSman1700

    PSman1700 Legend

    These guys can make any game's technology sound intresting, its like watching a high quality movie ;)
     
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  11. Dictator

    Dictator Regular

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  13. chris1515

    chris1515 Legend



     
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  14. Clukos

    Clukos Bloodborne 2 when? Veteran



    2 part blog about shader permutation hell and ways to avoid it, very good read :yes:
     
    Last edited: Oct 12, 2021
  15. jlippo

    jlippo Veteran

    Death Stranding: AI Postmortem

     
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  16. pharma

    pharma Veteran

    Developer Technical Walkthrough

    GRAPHICS / SIMULATION Oct 25, 2021
    Advanced API Performance: Mesh Shaders
    Mesh shaders are designed to overcome the bottlenecks of the fixed layout used by the classical geometry pipeline. 3 MIN READ

    GRAPHICS / SIMULATION Oct 25, 2021
    Advanced API Performance: Memory and Resources
    This post covers best practices for memory and resources on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API… 4 MIN READ

    GRAPHICS / SIMULATION Oct 25, 2021
    Advanced API Performance: Command Buffers
    Achieve performance gains on both the CPU and the GPU by maximizing parallelism, avoiding bottlenecks, and reducing idle times on the GPU. 3 MIN READ

    GRAPHICS / SIMULATION Oct 22, 2021
    Advanced API Performance: Barriers
    This post tells you about tips and caveats for barriers usage for the performance when you’re developing with DX12 or Vulkan. 2 MIN READ

    GRAPHICS / SIMULATION Oct 22, 2021
    Advanced API Performance: Async Copy
    Using async copy on your NVIDIA GPU effectively can significantly increase your performance. These quick recommendations give guidelines on how to arrange your… 3 MIN READ

    GRAPHICS / SIMULATION Oct 22, 2021
    Advanced API Performance: Async Compute and Overlap
    This post covers best practices for async compute and overlap on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API… 8 MIN READ
     
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  17. pharma

    pharma Veteran

  18. Clukos

    Clukos Bloodborne 2 when? Veteran



    Great stuff from Alan :smile:
     
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  19. Scott_Arm

    Scott_Arm Legend

  20. Jawed

    Jawed Legend

    I don't want to sound too cruel, but now that Lumen is such a thing, is there any point?
     
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