Lumen presentation has no mention of the surface cache and cards in general, so what?
Such presentations often omit many details, that's 100+ pages to explain for a very limited session time after all.
Would be nice if we didn’t have to guess. We know about the Lumen surface cache and cards because they told us about it.
By this paper, dynamic ray-traced probes handle surface shading and caching in the same way as the lumen's surface cache, so I don't see how these techics are different in this regard, both iteratively accumulate bounces across many frames by blending in the history data.
It’s all about resolution right? Probe grids accumulate bounces too and it works fine for distant objects but the grid usually isn’t dense enough to capture higher frequency bounce lighting.