Game development presentations - a useful reference

Lumen presentation has no mention of the surface cache and cards in general, so what?
Such presentations often omit many details, that's 100+ pages to explain for a very limited session time after all.

Would be nice if we didn’t have to guess. We know about the Lumen surface cache and cards because they told us about it.

By this paper, dynamic ray-traced probes handle surface shading and caching in the same way as the lumen's surface cache, so I don't see how these techics are different in this regard, both iteratively accumulate bounces across many frames by blending in the history data.

It’s all about resolution right? Probe grids accumulate bounces too and it works fine for distant objects but the grid usually isn’t dense enough to capture higher frequency bounce lighting.
 
Developer Technical Walkthrough

GRAPHICS / SIMULATION Oct 25, 2021
Advanced API Performance: Mesh Shaders
Mesh shaders are designed to overcome the bottlenecks of the fixed layout used by the classical geometry pipeline. 3 MIN READ

GRAPHICS / SIMULATION Oct 25, 2021
Advanced API Performance: Memory and Resources
This post covers best practices for memory and resources on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API… 4 MIN READ

GRAPHICS / SIMULATION Oct 25, 2021
Advanced API Performance: Command Buffers
Achieve performance gains on both the CPU and the GPU by maximizing parallelism, avoiding bottlenecks, and reducing idle times on the GPU. 3 MIN READ

GRAPHICS / SIMULATION Oct 22, 2021
Advanced API Performance: Barriers
This post tells you about tips and caveats for barriers usage for the performance when you’re developing with DX12 or Vulkan. 2 MIN READ

GRAPHICS / SIMULATION Oct 22, 2021
Advanced API Performance: Async Copy
Using async copy on your NVIDIA GPU effectively can significantly increase your performance. These quick recommendations give guidelines on how to arrange your… 3 MIN READ

GRAPHICS / SIMULATION Oct 22, 2021
Advanced API Performance: Async Compute and Overlap
This post covers best practices for async compute and overlap on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API… 8 MIN READ
 
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