Game development presentations - a useful reference

Discussion in 'Rendering Technology and APIs' started by liolio, Sep 16, 2009.

  1. trinibwoy

    trinibwoy Meh
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    Would be nice if we didn’t have to guess. We know about the Lumen surface cache and cards because they told us about it.

    It’s all about resolution right? Probe grids accumulate bounces too and it works fine for distant objects but the grid usually isn’t dense enough to capture higher frequency bounce lighting.
     
  2. pharma

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  3. Clukos

    Clukos Bloodborne 2 when?
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    ^ great video on Bézier curves, the visualisation is amazing.
     
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  4. Jawed

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  5. pharma

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    Developer video guides on implementing RTXGI plugin in Unreal Engine 4.
    September 3, 2021








     
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  6. chris1515

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    The EA Frosbite presentation about GI Surfel was recorded
     
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  7. chris1515

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    Multiple EA SEED presentation
     
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  8. cheapchips

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    #828 cheapchips, Sep 16, 2021
    Last edited: Sep 16, 2021
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  9. chris1515

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  10. PSman1700

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    These guys can make any game's technology sound intresting, its like watching a high quality movie ;)
     
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  11. Dictator

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  13. chris1515

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  14. Clukos

    Clukos Bloodborne 2 when?
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    2 part blog about shader permutation hell and ways to avoid it, very good read :yes:
     
    #834 Clukos, Oct 12, 2021
    Last edited: Oct 12, 2021
  15. jlippo

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    Death Stranding: AI Postmortem

     
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  16. pharma

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    Developer Technical Walkthrough

    GRAPHICS / SIMULATION Oct 25, 2021
    Advanced API Performance: Mesh Shaders
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    Advanced API Performance: Memory and Resources
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    Advanced API Performance: Barriers
    This post tells you about tips and caveats for barriers usage for the performance when you’re developing with DX12 or Vulkan. 2 MIN READ

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    Advanced API Performance: Async Copy
    Using async copy on your NVIDIA GPU effectively can significantly increase your performance. These quick recommendations give guidelines on how to arrange your… 3 MIN READ

    GRAPHICS / SIMULATION Oct 22, 2021
    Advanced API Performance: Async Compute and Overlap
    This post covers best practices for async compute and overlap on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API… 8 MIN READ
     
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  17. pharma

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  18. Clukos

    Clukos Bloodborne 2 when?
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    Great stuff from Alan :smile:
     
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  19. Scott_Arm

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  20. Jawed

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    I don't want to sound too cruel, but now that Lumen is such a thing, is there any point?
     
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