DavidGraham
Veteran
Lumen is hardware accelerated now too, so other hardware accelerated GI solutions can still compete.New I don't want to sound too cruel, but now that Lumen is such a thing, is there any point?
Lumen is hardware accelerated now too, so other hardware accelerated GI solutions can still compete.New I don't want to sound too cruel, but now that Lumen is such a thing, is there any point?
I don't want to sound too cruel, but now that Lumen is such a thing, is there any point?
Of course there’s a point. Lumen is far from perfect.
If you're about 100,000 research/development-hours behind Lumen you're going to do what, exactly?Of course there’s a point. Lumen is far from perfect.
If you're about 100,000 research/development-hours behind Lumen you're going to do what, exactly?
If a game is targeting 60 fps on PS5 and XSX for example you are not going to want to use Lumen even if it has 100,000 dev hours behind it.If you're about 100,000 research/development-hours behind Lumen you're going to do what, exactly?
You're making a case here for no-one to ever compete with entrenched giants. For Red Bull not to get into F1 because McLaren, Ferrari, Williams. Smaller can be leaner and smarter. A new engine can lose all the legacy baggage. A new engine can adapt to new ways of doing or thinking faster and more completely. Look, for example, at the time and effort it's taking for the huge Unity team to produce their Data Oriented Technology Stack. A new engine designed from the ground up with a team a tiny fraction of Unity's size could be finished already without being constrained to getting the new ideas working alongside the old.If you're about 100,000 research/development-hours behind Lumen you're going to do what, exactly?
Honestly, I agree.If you couldn't make as good a gi solution as lumen, there would still be many reasons for a studio to make their own engine and their own renderer. There's lots of good reasons not to use UE.
Wow that's an even more bold statement than I'm making.If a game is targeting 60 fps on PS5 and XSX for example you are not going to want to use Lumen even if it has 100,000 dev hours behind it.
Well, "next gen" (current gen now) started with UE5. There's no sign of it starting anywhere else.Thankfully the rest of the world isn't so quick to throw in the towel as you!
Honestly, I agree.
Wow that's an even more bold statement than I'm making.
Well, "next gen" (current gen now) started with UE5. There's no sign of it starting anywhere else.
I don't want us to get to the end of this gen and non-UE5 games all pale in comparison with UE5 games. But "table-top" demo videos are not showing scalable performant game engines - it's why it takes years (or an entire generation!) before demo visual techniques get into games.
UE5's ethic is to solve the scale of a game's entire render complexity, not simply to add nicer looking (physically plausible looking) GI.
So it boils down to what devs/studios/publishers think is the payoff for not using UE5. A lot of people seem pretty happy with last gen visuals... [Thread spawn.]
A lot of people are still happy with PS2 era visuals. That's not what drives the industry forward though.A lot of people seem pretty happy with last gen visuals...
The games that are coming before the current gen ends, whatever they are...What are the UE5 games that you're talking about ?