Game development presentations - a useful reference

Discussion in 'Rendering Technology and APIs' started by liolio, Sep 16, 2009.

  1. chris1515

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  2. chris1515

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    It seems Guerrilla Games change physics engine to an open source physics engine created by an employee, They were on Havok. It was a hobby project.

    https://www.gamedeveloper.com/gdc/-...sics-engine?_mc=blog_x_game_un_x_gdcsf_x_x-35

    And other cool GDC sessions from GG into the game developer article.

    The repository of the physics engine
    https://github.com/jrouwe/JoltPhysics

    https://schedule.gdconf.com/session...west/882755?_mc=blog_x_game_un_x_gdcsf_x_x-35



    A pdf presenting the physics engine and comparing it with other engine:
    https://jrouwe.nl/jolt/JoltPhysicsMulticoreScaling.pdf

    Some result, SMT works very well and on AMD CCX the engine performs very well with 8 or 16 cores above the inter CCX communications begins to degrade the performance.
     
    #862 chris1515, Feb 24, 2022
    Last edited: Feb 24, 2022
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  3. chris1515

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  4. chris1515

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  5. chris1515

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  6. chris1515

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    https://www.guerrilla-games.com/read/guerrilla-at-gdc-2022

    All the GG presentation at GDC.

     
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  7. jlippo

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    #867 jlippo, Mar 24, 2022
    Last edited: Mar 24, 2022
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  8. chris1515

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  9. chris1515

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    I let it here too

     
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  10. pharma

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    Unreal Engine 5 - Nvidia Technical presentations
    April 5, 2022






     
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  11. Davros

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    Unreal Engine 5 Release | The State of Unreal 2022 Keynote Presentation
     
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  12. trinibwoy

    trinibwoy Meh
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    Adding Raytracing to Remedy’s Northlight Engine.

     
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  13. Clukos

    Clukos Bloodborne 2 when?
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    GDC stuff is up in the vault now :smile:
     
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