Game development presentations - a useful reference

Discussion in 'Rendering Technology and APIs' started by liolio, Sep 16, 2009.

  1. pharma

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    Best Practices: Using NVIDIA RTX Ray Tracing
    August 10, 2020
    ...

    https://developer.nvidia.com/blog/best-practices-using-nvidia-rtx-ray-tracing/
     
    #541 pharma, Aug 11, 2020
    Last edited: Aug 11, 2020
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  2. jlippo

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    Gives some additional information on current hardware RT limitations etc.
     
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  3. jlippo

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    Efficient bicubic C2 continuous interpolation
     
  4. jlippo

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  5. chris1515

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  6. jlippo

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  8. jlippo

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  10. dorf

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    A Reduced-Precision Network for Image Reconstruction

    https://creativecoding.soe.ucsc.edu/QW-Net/

    - DLSS type image reconstruction
    - No resolution scaling
    - 95% of the computations can be implemented with 4-bit integers
     
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  11. jlippo

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    Advances in Real-Time Rendering in Games
    http://advances.realtimerendering.com/s2020/index.htm


    Slides for
    - Software-Based Variable Rate Shading in Call of Duty: Modern Warfare
    - Rendering the Hellscape of Doom Eternal
    - From Ray to Path Tracing: Navigating through Dimensions
    - Precomputed Lighting Advances in Call of Duty: Modern Warfare
    - The Technical Art of The Last of Us Part II
     
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  12. jlippo

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  13. Jay

    Jay
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    Not sure if this is totally the right place, but anyway.
    I found it interesting talks about AI in regards to forza.
     
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  14. jlippo

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