Game development presentations - a useful reference

Discussion in 'Rendering Technology and APIs' started by liolio, Sep 16, 2009.

  1. OlegSH

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  2. chris1515

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  3. chris1515

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    This is impressive. Paper inside the description of the video
     
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  4. pharma

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    Best Practices: Using NVIDIA RTX Ray Tracing
    August 10, 2020
    ...

    https://developer.nvidia.com/blog/best-practices-using-nvidia-rtx-ray-tracing/
     
    #544 pharma, Aug 11, 2020
    Last edited: Aug 11, 2020
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  5. jlippo

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    Gives some additional information on current hardware RT limitations etc.
     
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  6. jlippo

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    Efficient bicubic C2 continuous interpolation
     
  7. jlippo

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  9. jlippo

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  11. jlippo

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  13. dorf

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    A Reduced-Precision Network for Image Reconstruction

    https://creativecoding.soe.ucsc.edu/QW-Net/

    - DLSS type image reconstruction
    - No resolution scaling
    - 95% of the computations can be implemented with 4-bit integers
     
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  14. jlippo

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    Advances in Real-Time Rendering in Games
    http://advances.realtimerendering.com/s2020/index.htm


    Slides for
    - Software-Based Variable Rate Shading in Call of Duty: Modern Warfare
    - Rendering the Hellscape of Doom Eternal
    - From Ray to Path Tracing: Navigating through Dimensions
    - Precomputed Lighting Advances in Call of Duty: Modern Warfare
    - The Technical Art of The Last of Us Part II
     
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  15. jlippo

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  16. Jay

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    Not sure if this is totally the right place, but anyway.
    I found it interesting talks about AI in regards to forza.
     
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  17. jlippo

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    #557 jlippo, Sep 23, 2020
    Last edited: Sep 24, 2020
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  19. Great roundtable with Bob Duffy from Intel game developer relations and Matt Hargett from Roblox (but IIRC worked on the PS5).
    At 11m35 they go at it about game engine history and future.
     
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