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Ray Tracing Essentials Part 6: The Rendering Equation
April 22, 2020
April 22, 2020
In Part 6: NVIDIA’s Eric Haines describes the ray tracing rendering equation. Arguably the most important equation in realistic computer graphics is The Rendering Equation. In this talk we show this equation and explain each term. Pure tracing will always eventually give the right answer, but the key word is “eventually.” By using better sampling strategies, shooting rays where they can do the most good, we can dramatically cut rendering times. Doing so lets us use path tracing for even interactive games, such as Quake II.