Game development presentations - a useful reference

Discussion in 'Rendering Technology and APIs' started by liolio, Sep 16, 2009.

  1. corysama

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    GPU-Based Run-Time Procedural Placement in Horizon: Zero Dawn is also amazing.
     
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  2. chris1515

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  3. jlippo

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  4. pharma

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    High Definition Render Pipeline real-time ray tracing is now in Preview
    March 6, 2020
    https://blogs.unity3d.com/2020/03/0...line-real-time-ray-tracing-is-now-in-preview/
     
  5. Shifty Geezer

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    I just found systeminfo returns if raytracing is supported on a platform. Xbox One returns false :(.

    One of the problems I see is game scalability. Low-poly games beautifully lit would benefit from RTRT just as much as AAA titles, and also run (with RTRT) on mobile type hardware, but Unity doesn't have a clear platform to support that scalability AFAIK which is a shame. It'd be a nice way to take advantage of the power delta between PC GPUs and mobiles on cross-plat titles.
     
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  6. jlippo

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  7. OlegSH

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    [​IMG]

    Key Highlights of the RTXGI SDK v1.0 release include:
    • Full Source Code. We are providing full source code so you can easily integrate RTXGI into your tools and customize it to your specific needs.
    • No Baking, No Leaks. Dramatically speed up your iteration time with real-time ray traced lighting. No more waiting for bakes. No more obsessing over light probe positioning either; no light or shadow leaking.
    • Any DXR GPU. RTXGI runs on a broad range of hardware. All DXR-enabled GPUs are supported, including GeForce RTX 20 Series, GTX 1660 Series, and GTX 10 series.
    • Tuned & Optimized. Easy to integrate and fast to provide results, right out of the box. Performance optimized to fit in 60Hz frame budgets.
     
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  8. chris1515

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    The presentation about cloth simulation data driven GDC 2020
     
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  9. chris1515

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  10. chris1515

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    Roblox ohysic solver GDC 2020
     
  11. chris1515

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  12. chris1515

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  13. OlegSH

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    https://developer.nvidia.com/gtc/2020/video/S22698
    DLSS 2.0 - Image Reconstruction for Real-time Rendering with Deep Learning

    https://developer.nvidia.com/gtc/2020/video/s22699
    Fast Denoising with Self Stabilizing Recurrent Blurs

    https://developer.nvidia.com/gtc/2020/video/s22694
    Ray Traced Reflections in Wolfenstein Youngblood

    https://developer.nvidia.com/gtc/2020/video/s22693
    Capturing the Reality of Space with RTX in Deliver Us the Moon

    https://developer.nvidia.com/gtc/2020/video/s22696
    Making Ray Traced Content in Unreal Engine 4

    https://developer.nvidia.com/gtc/2020/video/s22695
    RTX Real Time Ray Tracing Best Practices

    https://developer.nvidia.com/gtc/2020/video/s22697
    Witcher III on the Nintendo Switch: GPU & Memory Optimization

    https://developer.nvidia.com/gtc/2020/video/s22263
    The Future of GPU Raytracing

    https://developer.nvidia.com/gtc/2020/video/s22266
    Next-Gen Rendering Technology at Pixar
     
    #515 OlegSH, Apr 3, 2020
    Last edited: Apr 3, 2020
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  14. pharma

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    NVIDIA Vulkan Ray Tracing Tutorial
    https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/
     
  15. jlippo

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    #517 jlippo, Apr 14, 2020
    Last edited: Apr 17, 2020
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  16. pharma

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    Ray Tracing Essentials Part 6: The Rendering Equation
    April 22, 2020
     
  17. chris1515

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  18. chris1515

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