Game development presentations - a useful reference

Discussion in 'Rendering Technology and APIs' started by liolio, Sep 16, 2009.

  1. chris1515

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  2. chris1515

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  3. jlippo

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  4. jlippo

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  5. milk

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    One weekend may be fast, but for realtime performance what we really nees is RT in under 16ms.
     
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  6. jlippo

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    Just update result to screen every 16ms, you can trace many pixels in that time. ;)
     
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  7. jlippo

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  8. JoeJ

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    https://web.yonsei.ac.kr/wjlee/traversalshader.html

    Shows the proposed DXR traversal shader to support LOD. No support for dynamic geometry, but stochastic selection of discrete LODs is the better idea i would say. (EDIT: cache inefficient - dynamic geometry still requested :) )
    As DimitryKo has pointed out, this is listed as potential DXR 1.1 feature: https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html#potential-future-features
    (There we have a nice usecase of doing outer loop on compute core, remembering AMDs TMU patent.)
     
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  9. Ethatron

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    Wow, so awesome. I feel honored being quoted as a reference. :runaway:
     
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  10. chris1515

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  11. jlippo

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    Peering Through a Glass, Darkly at the Future of Real-Time Transparency, SIGGRAPH 2016: Morgan McGuire
     
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  13. chris1515

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  14. jlippo

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  15. Alessio1989

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    #495 Alessio1989, Nov 14, 2019
    Last edited: Nov 20, 2019
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  16. chris1515

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  17. jlippo

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    #497 jlippo, Dec 16, 2019
    Last edited: Dec 16, 2019
  18. corysama

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    https://www.gamedevs.org/

    "a list of the papers and articles that I have collected over the years on various topics relating to game development."
     
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