Game development presentations - a useful reference

https://web.yonsei.ac.kr/wjlee/traversalshader.html

Shows the proposed DXR traversal shader to support LOD. No support for dynamic geometry, but stochastic selection of discrete LODs is the better idea i would say. (EDIT: cache inefficient - dynamic geometry still requested :) )
As DimitryKo has pointed out, this is listed as potential DXR 1.1 feature: https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html#potential-future-features
(There we have a nice usecase of doing outer loop on compute core, remembering AMDs TMU patent.)
 
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