*Game Development Issues*

Status
Not open for further replies.
It relies on who you ask, Microsoft did a good job at putting the two machines on an Equal base. Now it´s up to the PS3 developers to prove that they are wrong (or right). From what i have seen with Heavenly Sword and R&C (only demo) i would say that these 2 games make the PS3 look very good.

Yes, but not better than 360…
I think the complaint was here, Sony promise a lot more and for the moment nothing…
Why we allways fall in the PR traps?;)
And in a multi-plateforme aspect it's more "and for the moment a lot more wrong"…
 
Yes, but not better than 360…
I think the complaint was here, Sony promise a lot more and for the moment nothing…
Why we allways fall in the PR traps?

Well, that all depends on who you ask. In my opinion I've never seen a 360 game as impressive as Ratchet or Uncharted, so I think they are answering the call there, and I know I'm not the only one on earth who thinks so.

However, I agree that as a value proposition the PS3 hasn't shown itself to be much better than the 360. Throw in the fact that it's also one of the best BR players out there, and there's real value there for people who want it.
 
Yes, but not better than 360…
I think the complaint was here, Sony promise a lot more and for the moment nothing…
Why we allways fall in the PR traps?;)
And in a multi-plateforme aspect it's more "and for the moment a lot more wrong"…

If i said how it compared to a 360 it would be a vs post.
 
In related news (didn't want to start a new thread): http://www.gamesindustry.biz/content_page.php?aid=30213

In the same call the publisher admitted that it had faced some technical issues with its first products for PlayStation 3 – including the best-selling Stranglehold – but that it was now over any architecture problems.

"We ran into some technical issues developing for the PlayStation 3 that have taken more time to finalise than we expected," admitted David Zucker, CEO of Midway.

"We do believe these technical issues are now complete at a core level in our engine," added Zucker, and that he expects all SKUs of multiformat titles to ship "day and date."

Patience my friends.
 
From my perspective it's clear that XB360 went with a better GPU (19xx series with embedded memory vs 79xx series) and that PS3 has gobs more cpu power and a frustrating fragmented memory. The claim from the get go was that some of those PS3 cells could be used in the rendering path since only a couple could handle traditional cpu tasks. Has anyone done this? Why couldn't a serial, cell-based rendering path be programed for things like AA or clipping to take the load of the 79xx gpu?
 
I think although I am not sure DeanoC said something about using Cell to help some things out. But my memory could be playing tricks on me.

I also think a few other 1st part devs said something about it.
 
If I recall correctly PS2 took a lot longer for devs to get the hang of.

At the end of the first full year we are getting games like Ratchet, Uncharted, HS, COD4, UT3, GT5:p.

A full year after the PS2's launch it was still mostly crap from a technical perspective with no dev really showing a good understanding of the HW.

PS3 games are just going to keep looking better and better as there is so much more power to tap into. Imagine what the games are going to look like Nov 08'
 
If I recall correctly PS2 took a lot longer for devs to get the hang of.

At the end of the first full year we are getting games like Ratchet, Uncharted, HS, COD4, UT3, GT5:p.

A full year after the PS2's launch it was still mostly crap from a technical perspective with no dev really showing a good understanding of the HW.

PS3 games are just going to keep looking better and better as there is so much more power to tap into. Imagine what the games are going to look like Nov 08'

So you consider GT3, MGS2, DMC and FF(?) all pieces of technical crap.
 
scificube said:

Beautifully put..

However, I agree that as a value proposition the PS3 hasn't shown itself to be much better than the 360. Throw in the fact that it's also one of the best BR players out there, and there's real value there for people who want it.

not to mention the factor of price differencing being much much smaller than it was previously & you'll find that the value propositioning is much higher in favour of the PS3..
 
I wouldn't call the first year PS2 games crap but I think you can make the argument that HS, R&C and Uncharted are more impressive.

Of course, the other side of the coin could be that PS2 had much further to go after the first year than the PS3 may.

So surprises like God of War doing things previously unexpected from the PS2 may not be as likely later on in the PS3's life.
 
IMO it is, considering that its been brought up in this thread quite a few times. Atleast if its going to be brought up there are decent comparison pictures available to backup claims.

With all due respect almighty, read the thread title..

The topic is on the RockBand developer's blog post and not some Dirt (unrelated game by an unrelated developer) vs discussion..
 
With all due respect almighty, read the thread title..

The topic is on the RockBand developer's blog post and not some Dirt (unrelated game by an unrelated developer) vs discussion..

Thats a fair statement, but read any thread in here and you'll find there hardly ever stay on topic :p:p:p
 
Thats a fair statement, but read any thread in here and you'll find there hardly ever stay on topic :p:p:p

True.. I've been the culprit of a thread derail or two in the past also..

However there's a difference between spinning a thread off onto the topic of a immediately more interesting discussion (something that tends to happen when the original topic of the thread has been discussed fairly comprehensively without leaving much room for anything else of value to be added) and doing the same based on a discussion that, not only has been done to death in another thread, but is so subjective & controvertial in nature that it's not going to go anywhere/end pretty..:cry:
 
regardless... it is now EVIDENT that the PS3 is not more powerful, real world, than 360 ... especially to any degree that sony tried to promote in their PR.

More and more devs that have worked with BOTH systems (see joker above) are now stating that they are VERY close in real world power seeing as Cell is needed to be used to just match the Xenos GPU in many games evidently.

anyone thinking that the P3 is going to leapfrog the 360 in graphics during any reasonable stretch of this generation is now flat out fooling themselves.
 
Shouldn't we let the developers' work speak for themselves ?


Booth's article (The way he laid out the argument) is flawed. Games is a lot more complex than visual.

In "real world", PS3 is already solving assorted (but selected) problems more efficiently/effectively than other systems. In the gaming world, I would like to see enough developers/engines get acquainted with the Cell architecture more. It's not even one year old yet and we know that thing is a beast to program for.
 
Last edited by a moderator:
regardless... it is now EVIDENT that the PS3 is not more powerful, real world, than 360 ... especially to any degree that sony tried to promote in their PR.

More and more devs that have worked with BOTH systems (see joker above) are now stating that they are VERY close in real world power seeing as Cell is needed to be used to just match the Xenos GPU in many games evidently.

anyone thinking that the P3 is going to leapfrog the 360 in graphics during any reasonable stretch of this generation is now flat out fooling themselves.

Concepts like"more powerful", "better graphically" or "a leapfrog in visuals" are subjective and useless at best and hold not particularly reasonable metric for assessing the strengths & weaknesses of a platform..

Sure the PS3 may never eclispe what the 360 can (& probably will) demonstrate (in real world implementation) with regards to IQ, however it certainly can fail/equal/surpass it on a case by case basis..

Where the PS3 can and will begin to climb ahead of the 360 going forward, are in the areas where developers push and utilise the Cell "advantage" to greater degrees in areas, currently known (e.g. physics etc..) & others currently unknown, where the processors' parrallel processing performance really benefits the game experience..

whether you want to say that this will show the PS3 "more powerful" than the 360 is purely a matter of interpretation and as such not worth discussing in any context..

The only thing that is clear is that familiarity with the PS3 hardware WILL improve and the software will benefit as a result..

Will it surpass the best the 360 can offer? (surpass in terms of what though..?)

.. who knows!!

.. who cares!!!

I certainly don't.. (being more concerned about what can be made possible by the hardware that hasn't been done before in gaming, aiding in the process of raising the bar of the state of the art and moving the industry forward..)
 
Status
Not open for further replies.
Back
Top