That was ugly. I suggest people avoid the comments! Nothing Marco mentioned is really new to the discussion (the technical points in the blog are wrong) and you catch site of...ugh, dirty internet fanboy rantings from both side. Now I need a wash!
There's not much to critique, and certainly nothing that hasn't been done before.
1) PS3 is fillrate limited - RSX has similar fillrate to Xenos.
2) Games doesn't split well across multiple processors - been discussed to death. We have games using all the SPEs a lot of the time, and all three Xenon cores, which disproves this.
That was ugly. I suggest people avoid the comments! Nothing Marco mentioned is really new to the discussion (the technical points in the blog are wrong) and you catch site of...ugh, dirty internet fanboy rantings from both side. Now I need a wash!
Because a game uses 3 (360) or 8 (PS3) cores doesn't mean games plsit well across multiple processors. Infact, a lot of games use multiple cores *because they have to* not because *games split well across multiple processors*. You are going to get craptastic performance using a single PPE on either platform.
Further, a lot of games use quite crude parallelization. Things are getting better, but I doubt 10% of PS3 games, "use all the SPEs a lot of the time". Especially with big exclusive developers like Evolution throwing out numbers like 20% utilization.
We can cherry pick scenarios and games with good SPE utilization. But that doesn't prove games--or more properly games at this point in technological development and design practices--split well across multiple processors at this time. Your results may vary depending on your design and budgets, but this isn't some slam dunk solved issue.
Agree with Archie, it was an inflammatory article. The opening para doesn't help things at all. Here it is...
According to Quaz51 in The Never-ending Upscale Discussion thread, Jericho is 560p for PS3 and 720p for 360.
I'm not sure about better textures, but Oblivion does have much better texture filtering on PS3.
http://www.gamespot.com/ps3/adventu...t=convert&om_clk=gssummary&tag=summary;reviewYou'll get essentially the same experience regardless of which version you play. All of them look great and run smoothly. The textures in the PlayStation 3 version look a bit cleaner than those in the Xbox 360 version, though the lighting in the 360 and PC releases is a bit more foreboding.
So, you think PS3 games will never be fillrate limited? That's not common knowledge for me.::cough::Bandwidth to support fillrate::cough::
RSX doesn't have the bandwidth to support peak fillrate for 8ROPs, let alone 16 (which were reduced to 8 for this very reason). RSX only has similar fillrate to Xenos on paper. That has been discussed substantially in the past that I thought it was common knowledge here.
I agree with that statement, but we had games with 0 SPU usage, now even third parties are using as much as they need. I don't see how one can conclude (or imply) multicore CPU muscle is not important, especially a developer.It disproves no such thing.
here? I wonder who he is.Some bitter guy with no name said:Marco Salvi aka nAo is a well knowed sony fanboy, here at beyond3d
However here is a link showing the 360 version vs. the PS3 version. You can see it in SD or HD & clearly the PS3 is substantially better. I don't think its just better texture filtering.
But that sounds pretty typical. If its better & a year later its not significant, but if its bad & year later it is significant.
Wasn't the PS3 not even released for the first 6 to 8 months of Oblivions PC/360 release?
Heh, ya I missed your edit. I was asking when the PS3 console was released. Wasn't that like November 06 in the US? If Oblivion was shooting to be a launch title or not I have no idea.You've missed my edit.
I think PC/360 were 03-06 and PS3 03-07...
I like the fact that the PS3 does things the 360 can't.
The way I read it, it's just a pissed off dev who wants to point out they're not lazy at all.
PARANOiA said:It's really sad that someone over here both feels they're a part of the B3D community, but behaves in a way which discourages the bread and butter of our site like nAo from posting For shame, anonymous poster... you're poisoning the well
Plus, I think some peoples expectations of what PS3 is capable of doing are way out of touch with reality, and his blog is a bit of a reality check. The two machines are far closer than most people think.
Case point?It relies on who you ask, Microsoft did a good job at putting the two machines on an Equal base. Now it´s up to the PS3 developers to prove that they are wrong (or right). From what i have seen with Heavenly Sword and R&C (only demo) i would say that these 2 games make the PS3 look very good.