He may not have intended any of this with his blog, but thats partly how I read it. Help us out, don't treat us like a cog in the machine. Give us a balanced machine, and support us. I like the direction 360 took the industry. I do not like the PS3 pulling us back. It doesn't need to be this way. Worse yet, I can't help but wonder how long it can continue on this way. As the people playing games have aged, so have the people creating them. People want to see their kids and families and will be less and less tolerant of sacrificing them to meet milestone 3b.
I found one job opening for you at a company you might like:
Insomniac said:We are based in beautiful downtown Burbank, CA where the sun shines just about every day of the year. We attribute our continued success and stability to a philosophy based on five key principles, covering everyone from the CEO to our QA Testers: quality over quantity; innovation; collaboration; efficiency; and independence. Today, the company has grown to more than 150 hard-working, creative individuals, but we still hold onto the feel of a small indie developer, and the kitchen to prove it.
And when it comes to treating our employees right- it’s no mistake that Insomniac Games has been voted in the “Top 10” Best Small Companies to Work for THREE YEARS IN A ROW!!!! We are the only game company that has been honored in this way! Our employees gave their feedback, and their input on the company is what took us the distance! We value our employees, as we are only as strong as the people who work with us! So how about becoming a part of this amazing, collaborative team? Sound like a plan? Check us out at www.insomniacgames.com, we look forward to hearing from you.
You can guess where I'm getting at. If Insomniac can be in the top 10 list of best medium (or small?) companies to work at in the US, would you say that is because they exclusively work on the PS3, or because they have a superior business strategy? While they're not denying that they don't go into crunch mode themselves once in a while, even during those times they make life at their company very comfortable for their employees.
Seriously though, the games industry, to me, sounds like one where a lot of bad business practices rule and with so many people really eager to work there, a lot of executives take advantage of this and can get away with very bad management. And once you've got bad management, and you've got your people working at 120% (or 150-200% in some cases) on a structural basis, then you're not going to be able to take the steps back you need and invest that extra 30% to make sure you create a more efficient environment. It's a classic management error.
Now I'm not going to say that this means the 360 doesn't have better tools than the PS3, and I agree that Microsoft brings something important to the table right there. But I am going to say that if you work in a properly structured manner, that's going to matter much less, and in the console world, where hardware is supposed to last longer, and therefore invited to be used more efficiently, this eventually should result in better stuff. I think it's good that both platforms exist, and that we will see the benefit of the former first, and the latter later. Though for exclusive developers like Insomniac and Naughty Dog, as well as clever people like the Infinity Ward teams, those benefits are imho already becoming very apparent.