Kinda short, but gives some details on where they plan on going with the sequel.
Rest of interview here:
http://www.firingsquad.com/news/newsarticle.asp?searchid=11496
Thx to Grovestreet @ e-mpire for the link.
FiringSquad: Some of the comments for the first Full Auto game were that the vehicles felt "floaty" in their driving physics. Is this issue being addressed in Full Auto 2?
Mike Gallo: In short – absolutely. We’ve spent a lot of time working on the car driving models for Full Auto 2, and we think that everyone will be pleased with the results. We had two goals – make the cars more fun to drive, and make the cars feel unique. These were especially important given the addition of the new race modes and in particular the arena combat modes.
Rest of interview here:
http://www.firingsquad.com/news/newsarticle.asp?searchid=11496
Thx to Grovestreet @ e-mpire for the link.