DeanoC said:DaveBaumann said:tEd said:[Is it true that they only have 4 texture units? I was little surprised to say at least
No, its 4 groups of 4. They are grouped in four as these are the most common sampling requirements.
Xenon has 32 memory fetch units, 16 have filtering and address logic (textures) and 16 just do a straight lookup from memory (unfiltered and no addressing modes AKA vertex fetch).
Unification means that any shader can use either type (filtered or unfiltered) as it see fit (no concept of dependent reads or otherwise). This means that the XeGPU has an almost CPU like view of memory.
go on...any more information is appreciated