nAo said:The article is incorrect: each ALU can do 10 floating ops per cycle, 8 + 2 (vec4 + scalar fmadd)
dukmahsik said:just wanted to point out:
Geforce 6800 Ultra:
53 ops per clock * 400MHz = 21.2 billions ops per second
Geforce 6800 Ultra Extreme Edition
53 ops per clock * 450MHz = 23.9 billion ops per second
PS3 GPU (RSX)
136 ops per clock * 550MHz = 74.8 billion ops per second
Xbox 360 GPU (R500)
192 ops per clock * 500MHz = 96 billion ops per second
I don't think these numbers are comparable, neither do I thint the 53 ops/clock number for NV40 is true.dukmahsik said:just wanted to point out:
Geforce 6800 Ultra:
53 ops per clock * 400MHz = 21.2 billions ops per second
Geforce 6800 Ultra Extreme Edition
53 ops per clock * 450MHz = 23.9 billion ops per second
PS3 GPU (RSX)
136 ops per clock * 550MHz = 74.8 billion ops per second
Xbox 360 GPU (R500)
192 ops per clock * 500MHz = 96 billion ops per second
I think it's misleading because some of the logic is on the 10MB EDRAM. (smart memory) ATI does their counts of transistors a little more conservatively than Nvidia does too, right?Nite_Hawk said:One does wonder why exactly the PS3 GPU has around twice as many transistors as the xbox360 GPU. From this perspective, it will be interesting to see where the ATI GPU is deficient in comparison. It certainly sounds like ATI is making better use of what transistors they have.
Nite_Hawk
dukmahsik said:48 ALUs* 4 FMAD units each* 2 Ops per clock per FMAD per clock * 500Mhz = 192 Billion floating-point ops per sec
maybe?
DaveBaumann said:tEd said:[Is it true that they only have 4 texture units? I was little surprised to say at least
No, its 4 groups of 4. They are grouped in four as these are the most common sampling requirements.