Of which 4500-9500 will be crap. But still better than nothing, there I agree. Might still be some jewels there.
With the Live rating system and user feedback, finding one of those jewels shouldn't be much of a problem. Makes for some very interesting possibilities.
This could also be very interesting to see how the current mod community responds. I'm hopeful that they will embrace it, but unfortunately I expect some will want to exploit it. Though from the initial response I've been reading elsewhere, most seem rather excited and surprised.
BTW, TeamXbox has a new 3-page article on the tool:
http://editorials.teamxbox.com/xbox/1688/XNA-Game-Studio-Express-Power-to-the-Gamers/p1/
Has a link to the free Visual Studio Express, plus an interview with a professor from Georgia Tech. They also clarify that the $99/year subscription is not a requirement.
Also found this:
Jason Cross said:I got some questions answered about it. Here goes:
The beta released at the end of the month will be just on the PC. The release version (at the end of the year) will let anyone with a "creator's club" membership ($99 per year) create builds on their PC to run on their Xbox 360. You'll basically take your Xbox 360 on the same local network as your PC, set it to listen for a code dump from your PC running the Game Studio Express, and then on your PC you hit the 'ol "compile and run on 360" thing. Very similar to the actual pro development environment, only it works on retail 360s (on the same local network, provided you have a creator's club membership activated on that console).
You can share your games to anyone else in the creator's club. Just send the XNA project to them in email, on a memory key, put it up on your site for download, whatever. They load it up on their PC in their copy of XNA Game Studio Express, and send it to their Xbox.
The goal is that, in the future, they'll have a channel for people who are not members of the creator's club to download and play the homebrew games. Like, there's Live Aracade, and there will be Creator's Arcade or some such. Anyone in the creator's club would theoretically be able to submit to Creator's Arcade and MS would examine it to make sure it's not really a pirate game or won't harm your Xbox, then they put it up for everyone to download and check out. That aspect of it is a little further out (think next year) and they're still working on details like ownership and copyright, how they'll examine submissions for safety, etc.
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http://www.quartertothree.com/game-talk/showpost.php?p=711831&postcount=8
Tommy McClain