All right, everybody... COMPARISON TIME!
Not only have I now played Forza, but I brought out three other games – Gran Turismo 4, Project Gotham Racing 2, and Apex – for a head-to-head-to-head-to-head comparison.
All I can say is, Jesus Christ! I’m glad I rented this and played it for myself instead of buying into all the hype and purchasing the game based on other people’s opinions.
Keep in mind, my play time has been extremely limited. I’ve literally only raced a dozen races, but I feel satisfied it’s enough to make some observations.
First, the good:
I love the driver’s guideline - very handy when learning a course. (Though someone at Microsoft should thank EA for the idea, as they’ve used it in their NASCAR games for years.)
I also like the damage modeling. A LOT. This surprised me, but kissing a wall and then seeing my car’s fender crumpled and the paint scratched was just really cool. Not only that, but the car handled very differently after the crash, pulling doggedly to the right as I accelerated down the track.
Forza also boasts a larger field of competitors than GT4 – eight compared to six. And yes, the computer-controlled drivers seem a good deal smarter than those in Polyphony Digital’s game. (Someone ought to tell Kazunori Yamauchi that AI is NOT a steak sauce, hehe.) Forza’s drivers seem aware of themselves and each other, which leads to more realistic action in each race. I had to laugh at a couple of collisions which sent cars spinning every which way.
I like Microsoft’s decision to cull the car selection a bit; there’s not much crap in this roster.
Online play is a big feature. I hear it’s great, but didn't try it myself. I give kudos to the team for implementing it in a marquee racing game.
Now for my criticisms.
First, the frame rate. YES, for the love of God, it IS an issue. I fired up the game and when it finally started moving (the load times seemed significantly longer than those of GT4, PGR2, and Apex), I actually laughed out loud. The first several races in Forza felt like I was plowing through molasses. I don’t know if things get faster from there, but I certainly hope so.
I find it interesting that PGR2 and Apex both FEEL faster than Forza, despite the fact that they too are running at 30fps.
GT4 mops the floor with all of them. I don’t need to tell you that it’s running twice as fast as the other three games.
OK, so how do the cars handle? To me, the actual racing in Forza is not as satisfying as Gran Turismo or PGR2, although poor Apex gets beaten to a pulp here. I’ll give you an example: In GT4, when you slam on the brakes, your car’s bonnet dips realistically. You can FEEL the car’s weight shifting forward. In Forza, the bonnet dips, but not as much. It just doesn’t feel as realistic, and again, the sense of speed (at least from what I’ve seen so far) leaves something to be desired.
I liked the effect Forza’s handbrake has on the cars. Lets you slide around corners a little easier than GT, I think. Is this realistic? I don't know. I don't slide around corners like that very often in real life.
Overall, the physics model seems comparable to GT4, but I'd have to play a bit more before I could offer you more specific pros and cons.
I will say again that GT4's racing just feels more fluid thanks to the 60fps refresh.
Visually, Forza is very pretty, but in a flat, washed-out sort of way. The cars look all right, but the environs remind me of watercolor paintings; even the blue sky looked to me like a flat, painted wall.
PGR2 suffers from the same peculiarity, though I think Forza’s environments pack a lot more detail. Apex knocks all those other games back on their heels. Not only are the environs in that game filled with gorgeous detail and moving parts like balloons and planes, but every scene just looks so vivid and vibrant. It’s beautiful, and far more pleasing to the eye.
I think in general, Forza’s racetracks DO look more like real-world locales than GT4 – Laguna Beach being a great example. In Forza, it looked like I was there, albeit in that weird, “I’m-in-a-watercolor-painting†sort of way. GT4’s Laguna Beach lacks much of the environmental detail and that dreaded PS2 shimmering ensures you never forget you’re playing a video game. Though the partly cloudy blue sky looked very convincing.
I also compared Forza and GT4 head to head on their New York courses by parking my cars in front of the big monitor in Times Square and switching back and forth between systems via video switcher. Again, Forza’s flat-looking environs were loaded with detail. I especially liked the realistic look of all the lighted signs and monitors.
GT4 surprised me because its New York appeared to have more depth and a grittier, more photorealistic look overall. I think the designers’ use of colors and shadow works really well here.
I have to agree with others who’ve said that GT4’s cars look better. They are. They practically pop off the screen with a photorealism so far unmatched by any other racer I’ve seen.
For all the talk of Forza’s realistic engine sounds, I didn’t hear it. In fact, the game sounded rather muffled in comparison to GT4 and PGR2 (I remember liking the engine noises in that game very much), though the engine sounds in Apex somehow remind me of wasps buzzing in a jar.
And no, I don’t have the world’s best audio setup, but my Dolby ProLogic surround system puts out some very nice sound anyway. By the way, I conducted these little tests on a 36†Sony WEGA – no HDTV here.
I haven’t dug into the career mode deep enough to offer any opinions on this core aspect of the game, but the “choose your region†idea seems interesting.
And that does it for my early impressions of Forza.
To those of you who have the game and like it, congratulations. Enjoy it. For those of you who don’t have the game and aren’t sure whether to buy it, do yourself a favor and rent first. I wasn’t awe-struck by the game, but that doesn’t mean you won’t be.