PC-Engine said:
Since it's pretty pointless to argue art direction we'll list the technical graphics aspects.
Forza:
30fps
no shimmering
loads of trackside detail
realtime shadows
bumpmapping?
GT4:
60fps
shimmering
low trackside detail
fake shadows
no bumpmapping
Now which one has better graphics?
I think someone is trying too hard to downplay Forza and focusing too much on GT4 small advantages while ignoring the big picture.
I'm sorry but there's a new king in town and he's just kick the old king's @ss to the curb...get it? driving? curb?
A checklist of features is really indicative of which product looks better. If we look at all the features of the Source engine next to all the features of Doom 3 engine and the Cry Engine, Cry Engine would be inarguably the "prettiest". Yet people are still able to debate the issue because the implementation of effects and the artistic abilities of the teams dictate what the games look like, not the checklist of features. Everglade Rush is heavy on the bumpmapping, but nobody with unimpaired vision would argue that it's a
better looking racing game than GT4.
PC-Engine said:
Get real dude. A lot of people depend on reviews nowadays from games, to tvs, to whatever. Reviews help people narrow down their choices without having to test every damn product out there. Before I purchased my MP3 player I didn't do any that renting, borrowing, blind purchasing.
I read reviews on the net, and narrowed it down to players that had top reviews.
I depended on review scores when I bought Halo 2. In the end I was stuck with a crappy game that fell far below my expectations. I've since learned to read the full text of reviews, and read the implied negative points that the reviewers are sometimes afraid to spell out. Going back to those Halo 2 reviews, they pretty much warned me that I wouldn't be satisfied with the game, and I failed to see that beforehand.
I thought I'd try to give Forza a fair shake and play the demo again to see if the framerate bugged me as much as I'd remembered. It did. I'm not saying it's choppy, but it's far from the buttery smoothness of GT3 and GT4. Forza in 480p looks like most any other driving game, but with a liberal application of effects and overuse of color. GT4 looks like something else entirely. Other than GT3, there's no racing games or sims that look like GT4 (except maybe Enthusia, which I've yet to play). People complain about the pixel shimmering of GT3 and GT4, but I gotta say I prefer it along with its causative sharpness, to the blurriness of Forza. I play all my PC games with 16x AF, so coming to the console and seeing everything blurred to hell is quite noticeable and annoying. Moreso to me than pixel shimmer. I should note that I'm playing GT4 in 1080i mode, so those shimmering pixels are smaller than Forza's blurry ones.
Forza has more polygonal detail in the cars, but I don't care for the lighting, so the cars don't really stand out. Forza's stuttery reflections aren't that big a deal when driving, because you don't notice them on yours or other cars from the in-car view, which is what I play in. GT4's palettized textures are ugly, but I only notice them in replays. Forza's spectators pop-up in the distance, at about the same point where the higher LOD textures swap in. GT4's spectator's aren't incredibly detailed, but when you have thousands of them on some of the rally tracks, with a good lot being animated, it's hard to not be impressed.
I realize comparing the Forza demo to the retail GT4 isn't especially fair, but I know my biggest gripe with the demo wasn't resolved in the final game, so it's fair enough for my purposes.