pahcman said:
but..but 24fps less 36fps, how ..how can any immersion! we lose all the precision of aiming! the fluid motion of frantic shooting! no 60fps no action daddy!!
tongue in cheek in case any mistakes. i not that anal with fps as long not in low tens twenties and very unstable.
So we all can agree now best to complete this big thread is say, if u enjoy gt, if u enjoy games, if u enjoy consim, Forza is must buy.
I enjoy GT, I enjoy games, I enjoy a console sim (when it's fun), but I don't feel I must buy a game that's stuck in the dark ages. There are some things that I was expecting coming into this generation like 60fps in ALL games. Most of the early PS2 titles let me down, but I was hopeful that the more powerful Xbox would be able to achieve the dream for me. When I heard that Halo ran at 30fps, and not even steadily, I regarded the game, the console, and the people behind it as garbage. It wasn't gonna displace Goldeneye as my favorite if it wasn't even gonna up the framerate. I did eventually buy an Xbox and Halo for it, and found the game enjoyable despite its framerate. But this is after playing Goldeneye, Turok, Red Faction and a host of other console shooters that worked well, even at a relatively low framerate. 60fps was never the standard for console FPS games, so I don't demand it.
However, after F-Zero X, Daytona 2000, Ferrari 360, Ridge Racer V, Gran Turismo 3, the Burnout series, and a bunch of other games established 60fps as the standard for racing games, I've come to expect it. When MS released PGR at 30fps, I thought it was just a first gen thing, they were still getting used to the console and the next games would run at 60fps. I didn't buy PGR because the framerate and the choppy reflections bugged the hell out of me. When PGR2 came along and had the same issues, I realized something was up. My decision to not pay any money for Forza is my vote against 30fps racing games. Somebody told me that a survey went out while they were developing the game, but nobody asked me, and I would like to be heard.
60fps has also become the standard of the 3D fighting genre. If Namco decided they were going to make a habit of building their fighting games to run at 30fps, I'd have to voice my protest by not buying them.
Blame Sega's AM2 and AM3 for showing me the wonders of 60fps. It was games like Virtua Fighter 2 and Daytona with their vivid, crisp imagery that made me a 3D enthusiast. I bought my first 3Dfx card so I could enjoy 60fps gaming at home, and once my friends saw it, they were also hooked. I don't play every game at 60fps today, but the ones that are have a greater immersive quality. If you've ever seen a commercial driving or flying simulator running off a wickedly fast array of video cards, you may wonder why it's got crap for graphics. Detail is the tradeoff they made to ensure at least 60fps and an immersive experience.