at least you give it the benefit of the doubt, because the game doesn't always look as realistic:You don't need to scan foliage for it to look realistic. It just needs lots of resources. FH3 looks like Speedtree to me - static 2D sprites for clusters of leaves painted with highlights towards the top. And that's not a criticism of its look. It's an open-world racer and of course compromises are made, just as they are in every racer. I'm simply responding to Cyan's images and examples with my own personal response. The Uncanny Valley should probably be expected TBH.
And I'll add that if flitting through the images and letting the eye gravitate naturally to the car without looking at the scenery, it does look very like a photo.
Forza Horizon 3 has such realism...
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