No shader stutter too...
I wouldn't say it runs good on PC. The streams I've seen show a lot of stutter during the beginning two hours (, the initial new york city and the first part of the fantasy world) and it is not related to the streaming from Twitch/YouTube.
Video of the first Direct Storage compatible game Forspoken load times on PC
Here's a vid with skipped logos from a fresh boot: https://gfycat.com/deafeningflakygemsbok Reads on my PCIe 4 NVMe peaked at around 3GB/swww.resetera.com
Impressive loading skipping the logo on a PCIE 4 NVME SSD. Loading time are part of the past.
EDIT: It is loading in 0.2 s
Sick that it uses DS1.1!
I was hoping that they'd get it in there in time and it looks like they did.
The graphics are somewhat hit and miss but on average
I thought I detected quite a bit of shader stutter when it first started but it seemed to clear up reasonably quickly. Likely because the environment is very samey across the demo area.
I think if you limit performance sensibly it can be a pretty smooth experience once the shader stutter has been resolved which seemed to be within a couple of minutes of starting for me, save the very occasional stutter further in.
The games seems to be quite CPU limited at max settings (including RT) on my 3700x. Using RTSS I can get a flat line save some very minor fluctuations in the most intense moments at a locked 40fps. That's at a resolution of 3840x1600 with DLSSQ engaged. I can see the GPU is quite comfortable at those settings, rarely going into the 80% range, but the CPU is regularly straying into the mid 80's or possibly above on some cores. At native res the bottleneck shifts heavily back on the GPU though on a 4070Ti. I haven't checked specifically but that might be a VRAM limitation as it seems to be using around 9.7GB with DLSSQ.
Note all of this is without yet installing the game ready drivers so I may give that a try tomorrow and also to re-validate my understanding around shader stutter now that I have identified settings that provide otherwise smooth gameplay.
Yes even with my "paltry" 16GB RAM I'm getting ~1s load times or less from the main menu on a 3.5GB/s NVMe. DirectStorage FTW!
It feels like this game just slapped on a lot of effects and said it's next gen. The and suite in particular was just thrown on there without much consideration I think especially on consoleNo idea why the consoles use RT shadows instead of AO.
Of course it seems like the game could run well enough to do both, but that's yet a different problem.
You hit the nail on the head. It's Gotham knights all over again. I like the SSD focus but that's not enough of a draw. And hopefully many games on PC will make that feature pedestrianSeems way too heavy for current gen, with not much visual return.