Forspoken (Project Athia) [PS5, PC]

Discussion in 'Console Gaming' started by jayco, Jun 11, 2020.

  1. jayco

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    firefox_gpT0suqdqw.jpg firefox_oTOLNXpNYD.jpg
     

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  2. Unknown Soldier

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    This looked pretty interesting. Might be a day one buy for me.
     
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  3. ToTTenTranz

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    Well when it still has no official name, I tend to think it's still pretty early on development.

    OTOH, they did seem to show gameplay.
     
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  4. ultragpu

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    This looks insane, check out all the fluid sims wow.
     
  5. ultragpu

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    Watched the trailer again in 4k, mind blown to bits. This is very reminiscent of the UE5 demo, definitely a true next gen showcase.
     
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  6. Xbat

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    Looks fantastic but I can't get excited for Square Enix games that don't have a release date anymore and even then it's iffy.
     
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  7. London Geezer

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    "subject to change" is Square Enix lingo for ignoring this project for the next 3 years, then changing the whole team twice, switching engines, somehow lose all the work done until then, and release it in 9 years on PS6.
     
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  8. Nesh

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    Some elements look next gen, but it mostly doesnt look all that next gen compared to GoW 4
     
  9. pjbliverpool

    pjbliverpool B3D Scallywag
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    Guess...
    Looks like this is coming to XSX as well. It's been announced for PC and PS5 as a timed console exclusive.
     
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  10. ultragpu

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    By the time this comes out on XSX the gen would be almost over lol, but let's hope it doesn't take another 5-6 years to complete.
     
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  11. vspectra

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    This started development at the beginning of last year. It's a big new open-world RPG from the Luminous devs that made FFXV. I estimate it should be out by 2022-2023 giving it a full 4-5 year dev cycle as many games take nowadays.

    direct-feed shot shows this is real-time too, with noticeable unpolished artifacts. I wonder if they're using their path-tracing solution for these cutscenes like they showed with the Luminous tech demo not long ago.

    [​IMG]
     
    #11 vspectra, Jun 13, 2020
    Last edited by a moderator: Jun 13, 2020
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  12. ultragpu

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    Ok just in time for a Midgen upgrade to run it in full 4K raytracing etc.
     
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  13. eastmen

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    If its anything like the past gen the ps5 pro would be out in 2023 and xbox series x x harder would be out in 2024. With the new amd road map that could be Navi 4 for both companies and 5nm ?
     
  14. Kumomeme

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    this looks like more single character action adventure for me...like botw..well before tabata did said their next game will have freedom like botw..now he not in the company anymore so we dont know if the team still had same vision.
     
  15. pharma

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    Square Enix: graphics of the Playstation 5 are identical to those of PC
    July 28, 2020


    https://www.guru3d.com/news-story/square-enix-graphics-of-the-playstation-5-are-identical-to-those-of-pc.html

    Edit:
    Is there a reason why he can't state "they are identical"? Are there RT shortcomings associated with console implementations vs PC?
     
    #15 pharma, Jul 29, 2020
    Last edited: Jul 29, 2020
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  16. Karamazov

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    i guess he meant identical to a equivalent spec'ed PC...
     
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  17. Xbat

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    Because "PC" covers a to wide a range to compare anything to it exactly.
     
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  18. chris1515

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    End of year there will be powerful GPU far above GPU inside next-generation console from AMD with big Navi RDNA 2 and Nvidia or 3080 and above.
     
  19. vspectra

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    CEDEC conference is this week where Athia devs gave a talk on procedurally creating open worlds. Probably first look at some assets and world lighting for forests areas in Project Athia. LP typically uses their game in development as demonstrations for the engine update talks.





    Session content

    Placing a vast world map by hand has already reached its limit.
    LUMINOUS ENGINE has developed a system that uses node-based tools to describe rules and automatically arrange plants, houses, rivers, gimmicks, etc. with meaning.
    Tool design philosophy, optimization techniques for calculating vast areas in real time,
    By what kind of calculation do you finally decide the location?
    We will share the technology filled with the know-how of each artist and engineer.
     
    #19 vspectra, Sep 2, 2020
    Last edited: Sep 2, 2020
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  20. jlippo

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    Nice.
    Cannot wait to see more.
     
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