I always point at Plagues Tale as a perfect example of size and scope of what a studio can handle. Unsurprisingly, nominated for many awards, though didn’t win any, it still shows the importance of just doing one thing really well as opposed to trying to do everything at once.Maybe they would have been better off making a much more linear game. It would be interesting to see how luminous can be utilized outside of open worlds
Hmm. Outside of that initial area these environments are actually looking quite nice art wise with actual proper light and shadow properties and bounce. Maybe only certain zones are lower quality than others? Or some got more priority than othersTwo more screenshot same PS5 photomode high quality png
Hmm. Outside of that initial area these environments are actually looking quite nice art wise with actual proper light and shadow properties and bounce. Maybe only certain zones are lower quality than others? Or some got more priority than others
Surprised it's starting out that high.
Oh right, that was their carefully curated list of critics likely to give them good scores.
Yeah, they tweeted about that. I'm guessing if DF does it, it would take a few days as they won't be able to play the game until tomorrow. Same time as everyone else.I saw somewhere that SquareEnix has no PC Review Codes available at this time.
I saw somewhere that SquareEnix has no PC Review Codes available at this time.
That was fast lol.