For how many years have they been saying this now?Wunderchu said:Vince said:[url=http://www.1up.com/do/newsStory?cId=3135945 said:Koei, Kurosawa Team Up For PS3 Game[/url]]Shibusawa jokingly said he's forbidden to say anything about the capabilities of Sony's next-generation console, but he did say he expects to very closely replicate the appearance of the actors from the film in the game.
aaaaa00 said:3 billion yen ~= 28 million US$
How much does an MGS or a Final Fantasy of the current generation cost to develop?
First, I think you mean "half," not "twice."Spidermate said:Sony,as well as Microsoft, are using tools to speed the development time up, which means we could have a triple A game like Half Life 2 done in twice the time it would normally take.
one said:Yet another coverage.
http://www.watch.impress.co.jp/game/docs/20041028/koei.htm
The producer Kou Shibusawa suggests that, though he can tell nothing about the next-gen system by NDA, they develop the new game considering it has overwhelming advancement over PS2 in realtime-rendering power as in the PS-PS2 jump. He also plans on sharing CG, modeling data and motion data between the game and the film. Mmm, 'Toy Story'?
Inane_Dork said:First, I think you mean "half," not "twice."Spidermate said:Sony,as well as Microsoft, are using tools to speed the development time up, which means we could have a triple A game like Half Life 2 done in twice the time it would normally take.
Second, given the dramatically increased complexity of next gen games, time of development will probably go up regardless of tools used.
Well, I can count couple of titles that use it - RE0 and 1 (not RE4 though) Luigi Mansion. What about Wreckless? Hell, that game used every function of Xbox GPU, probably. They don't use bumpmapping much, though, you are right - and why, that's up for discussion. I don't think it's the unfamiliarity with the technology, as people working with graphics there sure know how to make pretty use of available effects in 3D CGI software (I'm talking about pre-rendered animations - just look at Final Fantasy or Onimusha animations) So, I'm thinking, if they found the use of those techniques feasable in realtime graphics, they'd use them more...You must see what I'm talking about, though. Bump mapping is basically unheard of in a Japanese title, for instance.
marconelly! said:(I'm talking about pre-rendered animations - just look at Final Fantasy or Onimusha animations)
Spidermate said:one said:Yet another coverage.
http://www.watch.impress.co.jp/game/docs/20041028/koei.htm
The producer Kou Shibusawa suggests that, though he can tell nothing about the next-gen system by NDA, they develop the new game considering it has overwhelming advancement over PS2 in realtime-rendering power as in the PS-PS2 jump. He also plans on sharing CG, modeling data and motion data between the game and the film.
marconelly! said:(not RE4 though)
Wunderchu said:Spidermate said:one said:Yet another coverage.
http://www.watch.impress.co.jp/game/docs/20041028/koei.htm
The producer Kou Shibusawa suggests that, though he can tell nothing about the next-gen system by NDA, they develop the new game considering it has overwhelming advancement over PS2 in realtime-rendering power as in the PS-PS2 jump. He also plans on sharing CG, modeling data and motion data between the game and the film.