First PS3 game officially announced!

LM uses bump maps in some rooms. It is mainly visible on the brick walls where there are the stairs.
 
Wunderchu said:
Vince said:
[url=http://www.1up.com/do/newsStory?cId=3135945 said:
Koei, Kurosawa Team Up For PS3 Game[/url]]Shibusawa jokingly said he's forbidden to say anything about the capabilities of Sony's next-generation console, but he did say he expects to very closely replicate the appearance of the actors from the film in the game.
:oops:
For how many years have they been saying this now?
 
aaaaa00 said:
3 billion yen ~= 28 million US$

How much does an MGS or a Final Fantasy of the current generation cost to develop?

WHY are you comparing this gens production cost for games on next-gen. Next-gen's tools are going to be completely different from this gen. Sony,as well as Microsoft, are using tools to speed the development time up, which means we could have a triple A game like Half Life 2 done in twice the time it would normally take.
 
Spidermate said:
Sony,as well as Microsoft, are using tools to speed the development time up, which means we could have a triple A game like Half Life 2 done in twice the time it would normally take.
First, I think you mean "half," not "twice."

Second, given the dramatically increased complexity of next gen games, time of development will probably go up regardless of tools used.
 
one said:
Yet another coverage.

http://www.watch.impress.co.jp/game/docs/20041028/koei.htm

The producer Kou Shibusawa suggests that, though he can tell nothing about the next-gen system by NDA, they develop the new game considering it has overwhelming advancement over PS2 in realtime-rendering power as in the PS-PS2 jump. He also plans on sharing CG, modeling data and motion data between the game and the film. Mmm, 'Toy Story'? :LOL:

I wonder if that workstation Sony is working on has anything to do with this.
 
Inane_Dork said:
Spidermate said:
Sony,as well as Microsoft, are using tools to speed the development time up, which means we could have a triple A game like Half Life 2 done in twice the time it would normally take.
First, I think you mean "half," not "twice."

Second, given the dramatically increased complexity of next gen games, time of development will probably go up regardless of tools used.

You are absolutely right, but it could also go down. So, it's still not safe to predict what would or won't be enough money for a good game. And yes, I did mean half. Thanks for pointing that out. ;)

EDIT: You were speaking of shadowing before and how Japanease games lack them. I believe this may be the purpose for the workstation,at least one of its jobs, now that I think of it.
 
You must see what I'm talking about, though. Bump mapping is basically unheard of in a Japanese title, for instance.
Well, I can count couple of titles that use it - RE0 and 1 (not RE4 though) Luigi Mansion. What about Wreckless? Hell, that game used every function of Xbox GPU, probably. They don't use bumpmapping much, though, you are right - and why, that's up for discussion. I don't think it's the unfamiliarity with the technology, as people working with graphics there sure know how to make pretty use of available effects in 3D CGI software (I'm talking about pre-rendered animations - just look at Final Fantasy or Onimusha animations) So, I'm thinking, if they found the use of those techniques feasable in realtime graphics, they'd use them more...
 
Spidermate said:
one said:
Yet another coverage.

http://www.watch.impress.co.jp/game/docs/20041028/koei.htm

The producer Kou Shibusawa suggests that, though he can tell nothing about the next-gen system by NDA, they develop the new game considering it has overwhelming advancement over PS2 in realtime-rendering power as in the PS-PS2 jump. He also plans on sharing CG, modeling data and motion data between the game and the film.
:oops: :oops:
 
Wunderchu said:
Spidermate said:
one said:
Yet another coverage.

http://www.watch.impress.co.jp/game/docs/20041028/koei.htm

The producer Kou Shibusawa suggests that, though he can tell nothing about the next-gen system by NDA, they develop the new game considering it has overwhelming advancement over PS2 in realtime-rendering power as in the PS-PS2 jump. He also plans on sharing CG, modeling data and motion data between the game and the film.
:oops: :oops:

What's the exitement over this? Games like Enter The Matrix already did this...
 
:? ETM used modelling data from Matrix films???
I didn't see any square wheels on the cars at the movies.
 
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