First PS3 game officially announced!

Wasn't ONI some anime style third person shooter? I also remember lots of white color.
 
I never played the whole game, but I played a demo of it on my PC. I had some fun with the combat. That's about all I can add, unfortuantely.




I guess this is as good a place as any to ask: what do you think Japanese developers will do with next gen power? In this generation, they seem to make really pretty games that don't have much technical focus. DOAU, for instance, looks great but doesn't have an advanced shadow system. I wonder if that will continue next gen.
 
Inane_Dork said:
I never played the whole game, but I played a demo of it on my PC. I had some fun with the combat. That's about all I can add, unfortuantely.




I guess this is as good a place as any to ask: what do you think Japanese developers will do with next gen power? In this generation, they seem to make really pretty games that don't have much technical focus. DOAU, for instance, looks great but doesn't have an advanced shadow system. I wonder if that will continue next gen.

Some painters need state of the art equipment to make sure their work looks good. Some others produce top class material even using shit thrown at a bin liner.
 
Top Japanese games excel in animation, modeling, and framerate, so it's a focus on different technical areas rather than a lack of one.
 
And surely, they'll be using all that CPU power for simulating real boobies for digital silicone boobies.
 
[url=http://www.1up.com/do/newsStory?cId=3135945 said:
Koei, Kurosawa Team Up For PS3 Game[/url]]Koei has never made a movie-licensed game before -- it's generally preferred to work with subject matter at least 500 years old, and often two or three times that. Perhaps it was just waiting for the right script, though, a script its creators could help write.

Today, Koei announced that Kou Shibusawa, creator of the Nobunaga's Ambition series, will collaborate on the completion of an unfinished script by film legend Akira Kurosawa, while also directing a videogame based on the resulting movie.

Oni -- the name means "demon" -- is the story of a blond-haired samurai, son of a Japanese lord and a Western woman, fighting in Japan's civil wars during the 16th century. The film will be directed by Kurosawa's son Hisao (in his film directing debut), while Shibusawa will work with Kurosawa to finish the movie's script. The game, meanwhile, will be a "historical action" title with a heavy role-playing component for the successor to Sony's current PlayStation 2 console. The total budget for both projects together is estimated at 3 billion yen (about $28 million).

"When reading Hisao Kurosawa's script," Shibusawa said at a recent press conference to announce the collaboration, "it gave me the impression of stories like 'Seven Samurai' and 'The Hidden Fortress' -- I felt the common DNA between him and Akira Kurosawa."

Shibusawa jokingly said he's forbidden to say anything about the capabilities of Sony's next-generation console, but he did say he expects to very closely replicate the appearance of the actors from the film in the game.

Over a career lasting more than 50 years, Akira Kurosawa established himself as Japan's leading film director. His most famous movies, like Seven Samurai, Yojimbo, and The Hidden Fortress, directly inspired Western creations ranging from Sergio Leone's "spaghetti westerns" to George Lucas' Star Wars.

Koei and Kurosawa Production plan to simultaneously release the Oni game and movie some time in 2006. That dovetails neatly with Sony's announced timetable for the debut of its next-generation console late in the same year.

Both the game and the film are in the very early stages of production -- auditions for actors to play the two lead roles aren't beginning until the first of next month. However, Koei's already planning to develop the property into many more different forms of media, so we'll see how the project grows and proliferates over the coming year.
 
Vince said:
[url=http://www.1up.com/do/newsStory?cId=3135945 said:
Koei, Kurosawa Team Up For PS3 Game[/url]]Shibusawa jokingly said he's forbidden to say anything about the capabilities of Sony's next-generation console, but he did say he expects to very closely replicate the appearance of the actors from the film in the game.
:oops:
 
Top Japanese games excel in animation, modeling, and framerate, so it's a focus on different technical areas rather than a lack of one.
What he said.

You probably won't see a game like Riddick coming from renowned Japanese studio, until that technology can be made to run at a rock solid framerate, and in normal resolution (Riddick uses some weird video hack mode to maintain the speed)

There are exceptions, of course (Ico uses weird video mode, and had whole bunch never before seen effects and visual techniques) but I think that doesn't happen very often with Japanese developers.

Having said that, I must also say that I much prefer what Japanese developers have so far done with Xbox, visually, compared to western developers. PDO, JSRF, DOA3, just some examples.
 
marconelly! said:
Top Japanese games excel in animation, modeling, and framerate, so it's a focus on different technical areas rather than a lack of one.
What he said.
I don't see how animation and modelling are technical issues. They're far more artistic issues. Yes, there are technical problems involved, but overall, artists work on animation and modelling.

Framerate I much more agree is a technical issue, but I don't necessarily see that it's held in much higher regard in the East than it is in the West. That's just an off-the-top-of-my-head remark. I've done no research on it.

You must see what I'm talking about, though. Bump mapping is basically unheard of in a Japanese title, for instance.
 
Inane_Dork said:
Bump mapping is basically unheard of in a Japanese title, for instance.

FF:CC, RE remake use bump mapping, they don't abuse it like some western developers do, though, and that's a good thing. :D

The problem with some western games that pushes some technical feature, is that the game itself scream "look we pushed THIS rendering technique", be it bump mapping or volumetric shadows or whatever.

It feels like the art direction of the game serves the technique, not the other way around.

marconelly! said:
(Ico uses weird video mode, and had whole bunch never before seen effects and visual techniques)

The Ico engine is american, IIRC. Tweaked by the Japanese team, of course.
 
Vysez said:
Inane_Dork said:
Bump mapping is basically unheard of in a Japanese title, for instance.

FF:CC, RE remake use bump mapping
Read. Citing 2 counterexamples is in no way a rebuttal.


The problem with some western games that pushes some technical feature, is that the game itself scream "look we pushed THIS rendering technique", be it bump mapping or volumetric shadows or whatever.

It feels like the art direction of the game serves the technique, not the other way around.
I in no way meant to imply Western developers have it all together. Both sets have their strengths and weaknesses.
 
Inane_Dork said:
Read. Citing 2 counterexamples is in no way a rebuttal

I just gave you the two firsts examples that came to my mind. ;)
You can add Mario Sunshine, Luigi Mansion and RE4 to the list that would give you 5 counterexamples. :D

More seriously, i thought you never seen a japanese game with bump mapping, that's why i gave a few examples.

The principal problem about BM and japanese developers is that "the main platform" can't do BM (...maybe in two passes...), the Xbox can but except From software, Sega and the Ninja Team, nobody really touch it. The GC on the other hand has a few games with BM, but the fact that Nintendo is not into "pushing the enveloppe", and the fact that big japaneses developers, except Capcom, don't produce a lot of games on GC, we don't have much games with BM coming from Japan.

We should wait the PS3 to see japanese game with complex Fragment Programs (D3D's pixel Shaders) and BM, IMO.

Inane_Dork said:
I in no way meant to imply Western developers have it all together. Both sets have their strengths and weaknesses.

I didn't insinuate you implied such idea, i just digressed on the subject because i found it interresting.
 
Vysez said:
You can add Mario Sunshine, Luigi Mansion and RE4 to the list that would give you 5 counterexamples. :D

More seriously, i thought you never seen a japanese game with bump mapping, that's why i gave a few examples.
Fair enough.

Could you show me where Luigi's Mansion and RE4 use bump mapping? I've seen media for both and never saw anything to make me think they used bump maps.


We should wait the PS3 to see japanese game with complex Fragment Programs (D3D's pixel Shaders) and BM, IMO.
Thanks for answering the original question, actually. :p

I guessing that the next gen of consoles will either make differences more profound or more negligible.
 
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