scooby_dooby said:looks nice, might have to give the edge to GRAW though.
Honestly, I'm not too thrilled about this game at all, it's another EA MOA game...Brothers in Arms 3, now that is going to be killer.
ROG27 said:Are you kidding me? Technically, this far surpasses GRAW...stylistically/art-wise is more of a subjective matter.
scooby_dooby said:No it doesn't. The character models in GRAW are far superior to these polygoned models. The texture detail on the suits is as good if not better, and the character model themselves are definately superior.
Or, compare the inside of the helicopter in GRAW, with the inside of that jumpship...have to saw GRAW has less notieceable polygons with the same level of texture details. Or look at the textures quality on his legs as he's skydiving, that's lower quality than GRAW for sure.
Only place this looks to be better is in the backgrounds, I like the mapping they seem to be doing to all the surfaces, walls & cobblestones etc. The facial model looks pretty good too.
But like I say.....just based on that bad character model, and texture details, I gotta give the edge to GRAW.
PeterT said:I'd never thought I'd say this but I agree with scooby. Nothing too great about these shots IMHO, regardless of their realtime/rendered status.
ROG27 said:Well then, we will agree to disagree. I believe the character models are much more intricate here. There seems to be a high-level of independently modeled garments that are reactive to physics that are attached to each soldier in MOH: AA...not things normal-mapped into the character model and static like in GRAW. You can notice the way they are modeled and move in the video snippet floating around the web (originally broadcast on Spike TV recently)
Actually I'm not, right now I'm playing Suikoden 4, which looks a bit worse. In fact, I never once played a "war" FPS (unless you count MGS, which you shouldn't).Ben-Nice said:I agree. I'm already playing tons of games that look better than those screens. I'm sure you are as well.