First Burnout 4 screenshot

Talking about "fanboys", what happened to that guy vince. I remember he used to talk about sony and cell as if was the second coming of Jesus christ.


Cheerss
 
Acert93 said:
In one corner we have established real developers at B3D with long posting histories.

In the other corner we have a new poster who claims no first hand knowledge, but has "friends" who work in the industry.

Real Developer info > info from person claiming "friends" are developers

Not to say real developers are never wrong, but they have been dead on in the past. If you want some credibility names, dates, and providing the whole story (not telling others to do so first) would buttress your case a little better.

Yawn. Just another damn webboard poser.

Maybe someday you'll get to read about it on Spong.
 
AtariAlum said:
Yawn. Just another damn webboard poser.

Maybe someday you'll get to read about it on Spong.
Wow. A case of the pot calling someone "black" who's not even a kettle! Amazing.
 
Atarialum,

Let's just say that there are people that work for EA (here)... If that's not enough of a clue for you, then you're going to have a lot of trouble getting along with people here.
 
ims said:
Talking about "fanboys", what happened to that guy vince. I remember he used to talk about sony and cell as if was the second coming of Jesus christ.


Cheerss

he move to a new different forum, gaming-age, but still doin the same old thing.
 
tech_overview.gif


Above is RenderWare Studio 2 workflow...

Is there a conflict of interest between next gen RenderWare 4 technology and XNA. :?:
 
Inane_Dork said:
Jaws said:
Is there a conflict of interest between next gen RenderWare 4 technology and XNA. :?:
If there was, you'd think Criterion would never have voiced support for XNA.

Those comments were before the EA buyout (though I haven't seen any since but feel free to to add) and EA's agenda will have to be factored in with Criterions,

"We are pleased to see that Microsoft shares our vision of helping developers make better games, faster, through use of their favorite middleware. We look forward to leveraging XNA in the RenderWare tool chain to implement Windows- and Xbox-specific features."

David Lau-Kee, CEO, Criterion Software

http://www.microsoft.com/presspass/press/2004/mar04/03-24XNALaunchPR.asp

They are both for the vision as it's basically the same vision for any 'middleware' vendor and nothing new. They have a similar end-to-end solution with RenderWare and their support is for integrating specific XNA features and not the whole XNA end-to-end solution. Which is fine as both XNA and RenderWare are both modular in nature.

Now does this flexibilty work both ways, i.e. can RenderWare modules integrate with XNA or XNA modules integrate with RenderWare?

Is MS pushing more that just API's and tools? If both are pushing their end-to-end solutions they will be competitors in the same middleware market.
 
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