Johnny Awesome
Veteran
What I've noticed about myself over the years: I WANT to like FF more than I ever actually seem to.
thats what the mods/cheats are forWhat I've noticed about myself over the years: I WANT to like FF more than I ever actually seem to.
I hate excessive busy work and grinding and the FF titles I have tried, all seem super heavy on this.What I've noticed about myself over the years: I WANT to like FF more than I ever actually seem to.
Crap... I totally forgot that I almost always cheats on final fantasy to skip the grinds.I hate excessive busy work and grinding and the FF titles I have tried, all seem super heavy on this.
FF XII Zodiac Age is the only title that hasn't bored me with grind before I've started to enjoy the game and story.
That and 20 hours being a tutorial. Trust me, game, I'm smarter than Iook, just hit me with the primary mechanics in the first 2-4 hours.
Forspoken for me is worse in both. Only the character faces look more advanced in Forspoken. Everything else is a mixed bag
Lod system is broken, lighting has no ambiance, shadows are rough, AO is missing. Everything looks barren. Reflections are worse than previous gen games.
I found the PBR materials, animations, magic / particles, hair rendering, cloth physics, SSAO (compared to an almost complete lack of AO), even the basic character and creatures are all better rendered in Forspoken. The desert area in XVI is also notably more barren than Forspoken's despite being pretty small and they didn't even have to worry about open world. I'm almost done with the game and also kind of baffled by the extremely simple level designs in this game. Technically it doesn't look like something that needed 7-8 years of development time.
Almost every FF game is easy enough to where grinding is basically completely optional. :/I hate excessive busy work and grinding and the FF titles I have tried, all seem super heavy on this.
FF XII Zodiac Age is the only title that hasn't bored me with grind before I've started to enjoy the game and story.
That and 20 hours being a tutorial. Trust me, game, I'm smarter than Iook, just hit me with the primary mechanics in the first 2-4 hours.
PC version now in development.
So like, late 2024 release maybe? Hopefully not another Epic exclusive. Square is rich enough to not need to take these lousy deals. Maybe FFVII bombed hard enough on Epic to scare them off.
It's still a pretty big and long game. A lot of content to port over. And it'll be demanding enough to still require a good amount of optimization, especially after being heavily built for PS5(loading is super fast on it, for instance). Plus they've gotta implement all the niceties/features that PC gamers expect, with settings options and stuff. It'll be a fair bit of work if they really didn't start til just recently and have any kind of decent standard they're trying to hit.It's not a very demanding/ambitious game, I would be surprised by a first half 2024 release.
It's not a very demanding/ambitious game, I would be surprised by a first half 2024 release.
I have for 25hours+, thx you. Some cinematics scenes and combats look good, with impressive shadowing in some locations. But most of the time it's looking cross genish. Mostly the outdoors. You can even tell there are a lot of "loading" corridors, not needed on ps5 but still in the game design. Yoshi P said it was very easy to make this game. Yeah, no sh*t.Wow, such a comment makes me think you haven't played the game. I don't know of many games that execute shadow rendering better than FFXVI.
No game is 'very easy' to make in any way, much less one of this size. Come on now, I haven't seen this comment, but I'd guess it's probably talking relative to like the difficulties Square had with FFXV. It seems like they had a more clear vision for this one early on and so could work more efficiently towards it. I seriously doubt he was talking about the general technical elements of the game specifically like you're making it sound.Yoshi P said it was very easy to make this game. Yeah, no sh*t.
I think ff16 vs Forspoken shows the importance of art direction, and clever use of selective high quality assets.
Or maybe forpsoken was simply underbaked. As the game was in development hell.
On the other hand ff16 looks to got enough care/time while in development. Even the technical issues at launch are pretty minor IMO.