Final Fantasy XVI (FF16) [PS5]

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What I've noticed about myself over the years: I WANT to like FF more than I ever actually seem to. :)
I hate excessive busy work and grinding and the FF titles I have tried, all seem super heavy on this.

FF XII Zodiac Age is the only title that hasn't bored me with grind before I've started to enjoy the game and story.
That and 20 hours being a tutorial. Trust me, game, I'm smarter than Iook, just hit me with the primary mechanics in the first 2-4 hours.
 
I hate excessive busy work and grinding and the FF titles I have tried, all seem super heavy on this.

FF XII Zodiac Age is the only title that hasn't bored me with grind before I've started to enjoy the game and story.
That and 20 hours being a tutorial. Trust me, game, I'm smarter than Iook, just hit me with the primary mechanics in the first 2-4 hours.
Crap... I totally forgot that I almost always cheats on final fantasy to skip the grinds.

Ff16 is PS5 exclusive so I can't use "cheat on PS4 then import save to PS5" trick.
 
Show them your dominance

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Forspoken for me is worse in both. Only the character faces look more advanced in Forspoken. Everything else is a mixed bag
Lod system is broken, lighting has no ambiance, shadows are rough, AO is missing. Everything looks barren. Reflections are worse than previous gen games.

I found the PBR materials, animations, magic / particles, hair rendering, cloth physics, SSAO (compared to an almost complete lack of AO), even the basic character and creatures are all better rendered in Forspoken. The desert area in XVI is also notably more barren than Forspoken's despite being pretty small and they didn't even have to worry about open world. I'm almost done with the game and also kind of baffled by the extremely simple level designs in this game. Technically it doesn't look like something that needed 7-8 years of development time.
 
I found the PBR materials, animations, magic / particles, hair rendering, cloth physics, SSAO (compared to an almost complete lack of AO), even the basic character and creatures are all better rendered in Forspoken. The desert area in XVI is also notably more barren than Forspoken's despite being pretty small and they didn't even have to worry about open world. I'm almost done with the game and also kind of baffled by the extremely simple level designs in this game. Technically it doesn't look like something that needed 7-8 years of development time.

My guess is this was a ps4 game that got hit with covid delays and then was just made ps5 exclusive. it could explain the lack luster performance and resolution also.
 
I think ff16 vs Forspoken shows the importance of art direction, and clever use of selective high quality assets.

Or maybe forpsoken was simply underbaked. As the game was in development hell.

On the other hand ff16 looks to got enough care/time while in development. Even the technical issues at launch are pretty minor IMO.
 
I hate excessive busy work and grinding and the FF titles I have tried, all seem super heavy on this.

FF XII Zodiac Age is the only title that hasn't bored me with grind before I've started to enjoy the game and story.
That and 20 hours being a tutorial. Trust me, game, I'm smarter than Iook, just hit me with the primary mechanics in the first 2-4 hours.
Almost every FF game is easy enough to where grinding is basically completely optional. :/
 
PC version now in development.

So like, late 2024 release maybe? Hopefully not another Epic exclusive. Square is rich enough to not need to take these lousy deals. Maybe FFVII bombed hard enough on Epic to scare them off.
 
PC version now in development.

So like, late 2024 release maybe? Hopefully not another Epic exclusive. Square is rich enough to not need to take these lousy deals. Maybe FFVII bombed hard enough on Epic to scare them off.

It's not a very demanding/ambitious game, I would be surprised by a first half 2024 release.
 
It's not a very demanding/ambitious game, I would be surprised by a first half 2024 release.
It's still a pretty big and long game. A lot of content to port over. And it'll be demanding enough to still require a good amount of optimization, especially after being heavily built for PS5(loading is super fast on it, for instance). Plus they've gotta implement all the niceties/features that PC gamers expect, with settings options and stuff. It'll be a fair bit of work if they really didn't start til just recently and have any kind of decent standard they're trying to hit.
 
Wow, such a comment makes me think you haven't played the game. I don't know of many games that execute shadow rendering better than FFXVI.
I have for 25hours+, thx you. Some cinematics scenes and combats look good, with impressive shadowing in some locations. But most of the time it's looking cross genish. Mostly the outdoors. You can even tell there are a lot of "loading" corridors, not needed on ps5 but still in the game design. Yoshi P said it was very easy to make this game. Yeah, no sh*t.
 

the heads of square had met with Phil spencer, so I wonder if we will start to see more Square content hitting the xbox. I'd love to see all the original FF games on game pass for example
 
Yoshi P said it was very easy to make this game. Yeah, no sh*t.
No game is 'very easy' to make in any way, much less one of this size. Come on now, I haven't seen this comment, but I'd guess it's probably talking relative to like the difficulties Square had with FFXV. It seems like they had a more clear vision for this one early on and so could work more efficiently towards it. I seriously doubt he was talking about the general technical elements of the game specifically like you're making it sound.
 
Finished it but what a long game, I didnt do almost any optional missions and still near 40h o_O Not a big fan of ff series. Played ff8 years ago and finished ff7remake but didnt enjoy 7r much, dialogs where terrible, narration realy bad for person that didnt play original and graphics usualy meh because of low textures (tough great in cutscenes). So comparing to ff7r ff16 is big improvement with much better dialogs, more mature characters and more even graphics (tough also has great moments and below avarage). Its 8/10 for me, could be paced better and didnt enjoyed much gameplay while in ikon form.
 
I think ff16 vs Forspoken shows the importance of art direction, and clever use of selective high quality assets.

Or maybe forpsoken was simply underbaked. As the game was in development hell.

On the other hand ff16 looks to got enough care/time while in development. Even the technical issues at launch are pretty minor IMO.

Forspoken definitely has a terrible use of polygons where it's not immediately apparent. The patch 2 months after release though, they managed to get it running at mostly 60fps locked on console and drastically improved the image resolution while fixing the AO issues. I'm still waiting for XVI to fix the 720p res with terrible FSR1 and performance mode consistently running 40-50fps when exploring small empty lands.

Was also surprised to see so much of Luminous team helped work on XVI in the credits list (25% of their dev staff, with Forspoken director as a lead game designer on XVI); XVI went gold only 2 months after Forspoken released so they were working on XVI way before Forspoken's launch. One of the Luminous 3d character artist on linkedin mentioned they started work on the Odin scene 4 years ago.

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dang, poor lumi team.

maybe in the future its better for them to be "helper" studio for other FF projects?

like how Activision got lots and lots of studios helping other titles.
 
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