dang, poor lumi team.
maybe in the future its better for them to be "helper" studio for other FF projects?
like how Activision got lots and lots of studios helping other titles.
I think they're already a helper studio to FF, they helped out on VII-Remake as well, wouldn't be surprised to see their staff on Rebirth too. Lumi is still SE's most technically proficient team with the most competent proprietary engine within SE. I'd like for them to get a chance to make another game themselves without losing a director or half of the staff members during development; I enjoyed Forspoken and XV game design more than XVI.
I'm still a bit baffled they didn't even let you explore even just one of the major cities in XVI despite those being at the forefront of the artwork ads and even trailers teasing them, it's either a very short highly linear dungeon level design with the city as a backdrop or the quest is basically go to this city but you stop at the entrance to talk to npc and then return to hideout.
I went back to XV after finishing XVI and it's just insane how much more ambitious XV was in a game design and technology sense compared to Remake or XVI, and it only had half the development time XVI had while needing to split optimization for a multiplatform release.