I am sure a million cosplay-shops in Tokyo should be able to fullfill this wish of yoursTagrineth said:Edit: And I've always wanted an outfit like Rinoa's. ^^
I am sure a million cosplay-shops in Tokyo should be able to fullfill this wish of yoursTagrineth said:Edit: And I've always wanted an outfit like Rinoa's. ^^
rabidrabbit said:From 'Magicbox' news:
- In an interview with the Final Fantasy XII developer Yasumi Matsuno, a few new tidbits are revealed about the game:
The game will be in 2 DVDs
Very little love elements in the game
The game style resembles Vagrant Story
Huge world map
Many people will be surprised: "Is this Final Fantasy?"
Tight controls
rabidrabbit said:IMO it is more 'realistic' if some character attributes are tied to their equipment, like attack strength and defence from hits and new magic abilities. Those that can be obtained by equipping.
cthellis42 said:rabidrabbit said:IMO it is more 'realistic' if some character attributes are tied to their equipment, like attack strength and defence from hits and new magic abilities. Those that can be obtained by equipping.
But even in FFX you pretty much got that from equipment modifications anyway. Increading physical and magical offense and defense, HP, MP, and just about every ability under the sun. They didn't add things like "strength" directly to your stats (since you didn't have any ), but all the points you just mentioned were there. Your character was your character, and your items enhanced all the "normal" things they would, as well as offering a myriad of abilities and combinations.
As you can tell, I rather liked the item modding part as well. ^_^ I didn't do an immense amount of it (since I tend to speed through these games to keep them more challenging), but I pulled off some fun stuff, and know it had PLENTY more to give.
cthellis42 said:My bad. I've been flip-flopping through games and mis-remembering stuff. I just knew that the weapons didn't go into stright statistic adds and was applying it backwards. (At least no evasion, no accuracy, no agility...) What game AM I thinking of? Dungeon Siege? Ah, hardly matters.
maskrider said:Yes, the shadows are circular from what I can see.
Here is a scan from me on that part
Did you see Maskrider's scan? I can clearly make out circular shadows just from that, so no need for high res press kit photos. So far the shadows need work; let's hope they improve for the final release.These may be early beta shots of the game just to show off some of the stuff. Until more is revealed about the game and more is shown as in clear pictures that are of a better resolution and in game footage maybe it can then be better judged what the shadows will be like.
Legion said:maskrider said:Yes, the shadows are circular from what I can see.
Here is a scan from me on that part
Interesting Katakana
here are their names from top to bottom
Van
(?)Ashi/Atsui (perhaps ashley)
(?)Furaso (Flas?)
passerby said:Official FF12.com site updated.
The background is that of a warring world, with a great empire bent on conquering the world. The hero is an air pirate, with dreams of freeing his own people and country from the empire. The heroin is the true heiress to a country, working with the resistance to liberate her country.
From the site - "The story of the world changes as they meet..."(insert rolling-eyes, sick of corniness/cheesiness, wants to throw up emoticon.)
One more personal complain - There are close-up shots of the protaganist on the site, and I am oh so sick of sissy protagonists that FF artists seem to have taken a fondness to.