ooh!!
well, the fact that there is (still today) no HDD in europe might explain things...
well, the fact that there is (still today) no HDD in europe might explain things...
Hehe, fine example! So the chara-designs DO workGrall said:Now I HAVE to get this game just to check him out. LOL!
After constructing various draw buffers you are normally left somewhere around 1-2MB of VRam for texture buffers.LiMuBai said:Are they us saying that the problem of bad textures is a limit of main RAM ???
After constructing various draw buffers you are normally left somewhere around 1-2MB of VRam for texture buffers.
Games typically use quite a lot more then that, with the mileage varying depending on available main memory and rendering requirements.
Reducing geometry for example can serve to free up more available memory - but it can also mean more drawing time for texture uploads
ShinHoshi said:(just an idea I had, would be possible to render sth on PS2 by just sorting polygons manually and using the Z-Buffer space as more texture space)
ShinHoshi said:I am not really sure about this...DC didn't use Z-Buffer and it deffinitelly had perspective correction.
ShinHoshi said:I am not really sure about this...DC didn't use Z-Buffer and it definitely had perspective correction.