passerby said:...uses half the number of polygons with an increased focus on textures and lighting. Which is not to say they didn't beef up the polygon count where it mattered: to help in the new, improved animation system, Ashe's face has 1479 polygons and Vaan's has 1487... inclusion of a first-person look-around mode...
Comments from any dev regarding this? Like will in what aspects it may turn out to be better, worse, or "just a change of feel". Regarding the comment about 1st-person view, I assume that means certain locations are realtime-rendered instead of pre-rendered?
Which is why I was hoping that someone can provide feedback to this earlier post. But so far nope. But then, I feel that SE isn't exactly a graphics ace for this generation of consoles. Drag-on-Dragoon and SO3 look so-so, and so does the upcoming Front Mission 4.