I would not be surprised to see this being taken the exact opposite of what they want. I'm sure other view it as a large slap in the face, because they're charging $180 for a game with subpar time and effort put into it.
PRICE: $60 * 3 = $180 versus $60
Locations * Man Months: 93 * 1 = 93 * 3 = 279 versus 62 * 18 = 1116
Characters * Man Months: 70 * 0.5 = 35 * 3 = 105 versus 65 * 9 = 585
Development Time: 3 * 18 months ~= 54 months ; 48 months
It's not a bug. Press L2 to show/hide compass and minimap.Btw after chapter 10, will the game goes to cramped space again and again?
The camera movements makes me uncomfortable. It moves fast with no acceleration.
Oh! My compass suddenly appear inside one of the culvert after opening water gates. But now I'm distracted by it LOL. Prefer when it's bugged and hidden.
Wait what, ff7r developed only in 1.5 years?
It was originally outsourced to CC2 but rebooted it in-house.Wait what, ff7r developed only in 1.5 years?
Did this thing also got rebooted multiple times and stuck in limbo like ffxv?
Btw the number of locations are not apples to apples. The location in FFXV are a mix of pathetically small and hilariously huge, and some of them even left unused on the main game despite the map is there, complete with buildings, roads, cars, colissions.
I would not be surprised to see this being taken the exact opposite of what they want. I'm sure other view it as a large slap in the face, because they're charging $180 for a game with subpar time and effort put into it.
PRICE: $60 * 3 = $180 versus $60
Locations * Man Months: 93 * 1 = 93 * 3 = 279 versus 62 * 18 = 1116
Characters * Man Months: 70 * 0.5 = 35 * 3 = 105 versus 65 * 9 = 585
Development Time: 3 * 18 months ~= 54 months ; 48 months
Ffxv, destiny 1 and 2, uncharted 4, the last of us 2, ff7r....It was originally outsourced to CC2 but rebooted it in-house.
except hello games, probably. Their procedural thingy could be even more detailed and crazy AND bigger.Expect the next generation of games to get even harder for AAA developers who wish to try to make large scale games.
It's not a bug. Press L2 to show/hide compass and minimap.
I have to say even with some crappy texture quality this game still manages to look great.
Wait what, ff7r developed only in 1.5 years?
Did this thing also got rebooted multiple times and stuck in limbo like ffxv?
Btw the number of locations are not apples to apples. The location in FFXV are a mix of pathetically small and hilariously huge, and some of them even left unused on the main game despite the map is there, complete with buildings, roads, cars, colissions.
ah! thanks! there's even the blocky dude in background lol.No he compared the og FF7 to the number he knows of FF15 to show why FF7 Remake needs to be multipart.
Don't forget the exigence level of gamer has level up a lot.
Chapter 16&17 look amazing wow, I don’t ever want this game to end. It’s gonna be another 5 years before episode 2 arrives isn’t it?