Final Fantasy VII Remake

I would not be surprised to see this being taken the exact opposite of what they want. I'm sure other view it as a large slap in the face, because they're charging $180 for a game with subpar time and effort put into it.

PRICE: $60 * 3 = $180 versus $60
Locations * Man Months: 93 * 1 = 93 * 3 = 279 versus 62 * 18 = 1116
Characters * Man Months: 70 * 0.5 = 35 * 3 = 105 versus 65 * 9 = 585

Development Time: 3 * 18 months ~= 54 months ; 48 months
 
I would not be surprised to see this being taken the exact opposite of what they want. I'm sure other view it as a large slap in the face, because they're charging $180 for a game with subpar time and effort put into it.

PRICE: $60 * 3 = $180 versus $60
Locations * Man Months: 93 * 1 = 93 * 3 = 279 versus 62 * 18 = 1116
Characters * Man Months: 70 * 0.5 = 35 * 3 = 105 versus 65 * 9 = 585

Development Time: 3 * 18 months ~= 54 months ; 48 months

THANK YOU. It’s £60 multiplied by as many “episodes” they feel like releasing. Give me a break.

I’m bored of hearing excuses. If SE had no resources to make a game, this game, and make it this big, then they should have made the game smaller, managed their resources better or waited a bit longer!
 
Btw after chapter 10, will the game goes to cramped space again and again?

The camera movements makes me uncomfortable. It moves fast with no acceleration.

Oh! My compass suddenly appear inside one of the culvert after opening water gates. But now I'm distracted by it LOL. Prefer when it's bugged and hidden.
It's not a bug. Press L2 to show/hide compass and minimap.

I have to say even with some crappy texture quality this game still manages to look great.
 
Wait what, ff7r developed only in 1.5 years?
Did this thing also got rebooted multiple times and stuck in limbo like ffxv?

Btw the number of locations are not apples to apples. The location in FFXV are a mix of pathetically small and hilariously huge, and some of them even left unused on the main game despite the map is there, complete with buildings, roads, cars, colissions.
 
Wait what, ff7r developed only in 1.5 years?
Did this thing also got rebooted multiple times and stuck in limbo like ffxv?

Btw the number of locations are not apples to apples. The location in FFXV are a mix of pathetically small and hilariously huge, and some of them even left unused on the main game despite the map is there, complete with buildings, roads, cars, colissions.
It was originally outsourced to CC2 but rebooted it in-house.
 
I would not be surprised to see this being taken the exact opposite of what they want. I'm sure other view it as a large slap in the face, because they're charging $180 for a game with subpar time and effort put into it.

PRICE: $60 * 3 = $180 versus $60
Locations * Man Months: 93 * 1 = 93 * 3 = 279 versus 62 * 18 = 1116
Characters * Man Months: 70 * 0.5 = 35 * 3 = 105 versus 65 * 9 = 585

Development Time: 3 * 18 months ~= 54 months ; 48 months

The episode 1 (part one? City arc?), as of chapter 10, feels like the usual 60 dollars game tho. It also feels complete.

Unlike ffxv where it quickly feels incomplete, chopped off.

Both feels like a rushed job tho.
 
It was originally outsourced to CC2 but rebooted it in-house.
Ffxv, destiny 1 and 2, uncharted 4, the last of us 2, ff7r....

Why more and more games got rebooted... Or actually reboots are normal, it's just nowadays it got more exposure. While long time ago it was buried from the public?

1.5 years, no wonder the game quickly losses its polish after the first few chapters...
 

I'm glad someone out there felt compelled to try to educate people on the realities of modern game development. Just going by the man hours * years to complete, it would be a naïve 8x increase in development costs to create FF7 remake versus the original. Considering that developer salaries have outpaced inflation significantly it's over an order of magnitude higher cost for FF7. It also wouldn't surprise me if the developers outsourced some of the art, modeling and music work to another development house, so the cost increase may even be larger than just what the developers put in.

And yet FF7 remake is cheaper to purchase than FF7. 36.39 USD for the remake when adjusting for inflation. I believe FF7 was originally 50 USD when released in 1997.

The design choices and limitations of FF7 remake are a reflection of that. Gamers by and large still won't understand, however. Especially if you consider how much it would have cost to have the same scale as the original with the same amount of detail as the remake.

Expect the next generation of games to get even harder for AAA developers who wish to try to make large scale games.

Regards,
SB
 
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Expect the next generation of games to get even harder for AAA developers who wish to try to make large scale games.
except hello games, probably. Their procedural thingy could be even more detailed and crazy AND bigger.

but for Rockstar? OMG, their workload probably will be crazy.
 
It's not a bug. Press L2 to show/hide compass and minimap.

I have to say even with some crappy texture quality this game still manages to look great.

o_O seriously? Ugh... then my gamepad probably have broken L2.... maybe thats why D2 aiming feels wonky these days
 
Wait what, ff7r developed only in 1.5 years?
Did this thing also got rebooted multiple times and stuck in limbo like ffxv?

Btw the number of locations are not apples to apples. The location in FFXV are a mix of pathetically small and hilariously huge, and some of them even left unused on the main game despite the map is there, complete with buildings, roads, cars, colissions.

No he compared the og FF7 to the number he knows of FF15 to show why FF7 Remake needs to be multipart.

Don't forget the exigence level of gamer has level up a lot.
 
Really, cause it had some development restarts after they took time to look into concepts for 3D, so I wouldnt say it was only worked on for a year. You can't ignore the time where concepts were worked on but scrapped, as you still gain knowledge from that work. At the time they had the largest team ever at the time and the most amount of money ever.

https://finalfantasy.fandom.com/wiki/Final_Fantasy_VII_development

Planning sessions for Final Fantasy VII began in 1994 after the release of Final Fantasy VI. At the time, Final Fantasy VII was planned to be another 2D project for the Super Nintendo Entertainment System.[1]

Development of Final Fantasy VII resumed in late 1995, and required the efforts of approximately 120 artists and programmers, using PowerAnimator and Softimage 3D software.[4] This was the largest game development team at the time, and included Japanese CG artists working alongside Hollywood CG visual effects artists, such as Ron Sabatino, former British ILM artist Paul Ashdown who worked on Star Wars and Jurassic Park, and artists from Digital Domain who worked on Terminator 2: Judgement Day and True Lies.[5] Final Fantasy VII was the most expensive video game of its time, with a production budget of around US$45 million,[6] equivalent to $67 million in 2015.[7]

Wiki info:

Final Fantasy VII was at the time one of the most expensive video game projects ever, costing an estimated $40 million (equivalent to $64 million adjusted for inflation).[37][45][46] Development of the final version took a staff of between 100 and 150 people just over a year to complete. As video game development teams were usually only 20 people, the game had what was described as the largest development team of any game up to that point.[37][44] The development team was split between both Square's Japanese offices and its new American office in Los Angeles; the American team worked primarily on city backgrounds.[42]
 
Chapter 16&17 look amazing wow, I don’t ever want this game to end. It’s gonna be another 5 years before episode 2 arrives isn’t it?
 
Chapter 16&17 look amazing wow, I don’t ever want this game to end. It’s gonna be another 5 years before episode 2 arrives isn’t it?

usually if the game is already planned to be part 1 2 3, the wait for each episode will be shorter than full game wait. Because there will be tons of reusing. But FF7R episode 2 will be in entirely new area right? yeah... probably still long way.
 
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