I really hope the convenience and efficiency that would bring from PS5’s SSD would fasten up their asset management and creation for Episode 2 and onwards. If devs are super excited for that SSD then I guess Square should benefit from it too.
It will help with texture streaming and technical problem but they need to wait Unreal engine modify the game engine I/O to work with SSD and it will help reduce the optimization phase for assets creation.
Do you think they're stuck with Unreal engine now? why not a new inhouse next gen engine for better optimization?It will help with texture streaming and technical problem but they need to wait Unreal engine modify the game engine I/O to work with SSD and it will help reduce the optimization phase for assets creation.
How long is Chapter 17 and 18 altogether? Did you like the ending?More power will make the issue easier to deal with even if the engine isnt updated for its own bottlenecks
Moving from engine a to b is a lot of work. It also could bring new work flow, new paradigm, and will take some time before the humans get accustomed.Do you think they're stuck with Unreal engine now? why not a new inhouse next gen engine for better optimization?
How long is Chapter 17 and 18 altogether? Did you like the ending?
Just 100%ed the game.
The game itself is great. There are just two potential problems.
One relates to texture streaming issues reminescent of early ue3 titles in certain areas. But hopefully the day one patch can fix those issues of some assets not loading in properly.
The other potential pitfall is more fundamental..and only one depending on what you want and are expecting this entire ff7r project to be.....it could make this project way more interesting for you or doom it as the worst thing ever. The thing is gonna be divisive.
Personally im happy. This is what i wanted. For SE to be ambitious although i would have taken the road easily traveled just as well.
If your someone who loved what Netherrealm did with MK9 youll love this. If you are expecting the same exact game as ff7....well...
Do you think they're stuck with Unreal engine now? why not a new inhouse next gen engine for better optimization?
They started with unreal engine 4 specifically because of how terrible trying to make an inhouse engine work for them turned out over the past decade and a half. UE4 is without a doubt the best option they could have made. They just need to get a better handle around using it
Any link for that source? Would be a nice read
Did they ?They started with unreal engine 4 specifically because of how terrible trying to make an inhouse engine work for them turned out over the past decade and a half. UE4 is without a doubt the best option they could have made. They just need to get a better handle around using it
Did they ?
Maybe on the tool side...
I knew someone working on Luminous engine and from what I got it was really advanced, and likely more optimal than UE4.
No link. But crystal tools and luminous engine speak for themselves
The interesting thing about story telling in general are the concepts of perspectives. Many characters in GoT die or don't have much of a story knowing they are going to die, but they may still have usefulness in providing perspective, or progressing other parts of the story.So about the ending, I'm a bit confused about
Zack surviving the Shinra onslaught in the Remake. Cloud was obviously under the impression that his mentor died in the current timeline right? So with Zack being alive means there's a different timeline? Will the two different timelines clash or intertwine in the sequel? Are we going full Future Trunks mode now lol? Also, now that the Harbringer of Whispers is defeated I guess you can pretty much be unbound by any fate set by the original in theory so the sequel could divert drastically from the original to the point it's not a Remake any more.
Well that sure could be one possibility of course. Or they could let their creative freedom fly and using the SSD for instantaneous traversing betweenThe interesting thing about story telling in general are the concepts of perspectives. Many characters in GoT die or don't have much of a story knowing they are going to die, but they may still have usefulness in providing perspective, or progressing other parts of the story.
If any of that makes sense.
Or perhaps an easier way is, the GoT TV and Books diverged greatly, but will still likely end up ending the same.
It's too late for that. The rest of the chapters must be made available to PS4. and no amount of SSD speed is going to save you from slow walking.Or they could let their creative freedom fly and using the SSD for instantaneous traversing between