DuckThor Evil
Legend
Ok i started FF12 last night, straight after finishing Okami
Where did you order the game? did you use UPS or somebody else. Everybody has this game already (in Europe) but me
Ok i started FF12 last night, straight after finishing Okami
Where did you order the game? did you use UPS or somebody else. Everybody has this game already (in Europe) but me
What??? huh??!!! Everyone's playing FFXII? Isn't PAL version coming out sometime in February? Can't play US versions...
What??? huh??!!! Everyone's playing FFXII? Isn't PAL version coming out sometime in February? Can't play US versions...
I have a ntsc PS2 for the very reason that many of the games I like most are released much earlier in the states FF-games are about 4-10 months, Tekken 5 and God of War were released months before. I'm gettin my FF12 next week, it shipped on tuesday this week...
On X360 many games are region free so I wasn't afraid to buy the european version and I quess the same goes for PS3. I just can't wait for a AAA game to come out here, if it's released earlier in the states.
Also there is a small chance that some games are censored when they come to Europe like Ninja Gaiden or God of War. Oh and the games are cheaper too, and often times atleast on PS2 the US-version includes 480p option but the Pal-version doesn't. FF12 is 480i though right?
The US version (and most certainly the Euro one too) has no 480p support, however it has Widescreen support and a very effective "Flicker Filter" option which i leave on because on my LCD HDTV, leaving it off is painful.
Yeah i'm playing the US version. Now and with no crappy 50Hz conversion
edit: oh one more thing. Aren't almost all the PS2 games rendered 480p internally though? so if FF12 is rendered at 480p internally, why on earth will they not let us friggin use it!... or am I completely mistaken?
Sometimes they are crappy, but sometimes also they actually look better!
Square ones? Never. FFX Euro conversion was plain bad. It had them all, slowdowns, big borders...
Anyway, getting back to FF12, it does seem to give you a better impression of how the PS3 versions are going to look. Suddenly, the small bits of trailer we've seen make a lot more sense, don't they?
I miss the pre-rendered dungeons where every scene was a work of art begging to be explored, rather than just a bunch of identical hallways jumbled together.
There were a few 2D backdrops in use in that game. Certainly the airship comes to mind as one.Thank you!! It doesn't even have to be pre-rendered, i mean FFX was all realtime
There were a few 2D backdrops in use in that game. Certainly the airship comes to mind as one.
Has anyone played FFXII and Rogue Galaxy? Can you cmopare the two games? RG is coming out in the UK in a month and I'm intersted in it, along with a number of other games. But I don't want to waste too much time playing games and am only likely to pick one title between RG and FFXII, possibly adding Okami at some point after that's come out.
Thank you!! It doesn't even have to be pre-rendered, i mean FFX was all realtime but it had variety, it took u by the hand to explore the relatively small doungeons...
Uh... how old are your kids, again?6 years! It's the longest relationship i have ever had in my life!!
Trust me, it's painful on a plain joe television, too. At least the text is.The US version (and most certainly the Euro one too) has no 480p support, however it has Widescreen support and a very effective "Flicker Filter" option which i leave on because on my LCD HDTV, leaving it off is painful.
Strange, to me the "dungeons" (rather, mostly, outdoor areas) are one of the biggest improvements over previous FFs. Those 5-screen forests and mountain ranges always felt terribly contrived and cramped to me, artificially prolonged by random encounters. Having sprawling areas like FF12 and keeping the random encounter system would have been absolutely horrible, especially for people who like to explore every nook and cranny. However, in combination with the new battle system the more realistic environments work very well IMHO. The restrictid variety is an understandable technical concession, especially when even games like Oblivion with vastly more resources to work with suffer from the same problem - less pronounced of course.One big complaint I have about FF XII is that some of the "dungeon" areas just stink. [...]
I love the new battle system/gambit system, the music, the story, the beautiful towns and expansive, organic outdoor environments, the licence board, the characters (except Vaan), and everything else in this game. The dungeons are killing me, though. I miss the pre-rendered dungeons where every scene was a work of art begging to be explored, rather than just a bunch of identical hallways jumbled together.