Fight Night (Xbox 360) - 3 Million Polys Per Fighter

Not going to argue how feasable that many polygons would be, but the amount of polygons much rather depends on their complexity and that of the game itself than the generation of the game or the age of the console.

I'm sure developers could "easily" utilize over 50% of the consoles polygon max in a rather simple game. It's a simple trade-off, that's all.
 
Wunderchu said:
if it runs at 30 fps, then I think 3 million polygons per fighter is feasible........
A 3-million poly character might use upwards of 150MB of memory just for the geometry, not including any of the texture maps etc. Times two for both fighters, that's almost 60% of 360's main memory capacity! Completely out of the question. Besides, 3 million polys is total overkill. Heck, even a tenth of that is overkill.
 
The thing I don't like is it looks like they've improved the character models, but that's about it. The animations for the punches look exactly the same as in Round2. I thought they'd make the punches look a little more fluid in this one. The only thing they seem to have improved is the facial animations when your guy gets clocked. Personally, I would have preferred to see things look a little more fluid, like they do in a real boxing ring, rather than have the boost in the character graphics. This kind of seems like Fight Night Round 2.5, but I'll see when I actually play it.
 
Phil said:
Not going to argue how feasable that many polygons would be, but the amount of polygons much rather depends on their complexity and that of the game itself than the generation of the game or the age of the console.

I'm sure developers could "easily" utilize over 50% of the consoles polygon max in a rather simple game. It's a simple trade-off, that's all.

Of course yes, I was speaking about reasonably complex games.
 
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Guden Oden said:
A 3-million poly character might use upwards of 150MB of memory just for the geometry, not including any of the texture maps etc. Times two for both fighters, that's almost 60% of 360's main memory capacity! Completely out of the question. Besides, 3 million polys is total overkill. Heck, even a tenth of that is overkill.
What else would be consuming the memory in this game?

Jawed
 
Scott_Arm said:
The thing I don't like is it looks like they've improved the character models, but that's about it. The animations for the punches look exactly the same as in Round2. I thought they'd make the punches look a little more fluid in this one. The only thing they seem to have improved is the facial animations when your guy gets clocked. Personally, I would have preferred to see things look a little more fluid, like they do in a real boxing ring, rather than have the boost in the character graphics. This kind of seems like Fight Night Round 2.5, but I'll see when I actually play it.

My feelings exactly. This doesn't come close to the E3 target video in terms of animation. Graphics are close though. Just like Madden, I'm disappointed in EA's first gen showing so far. I guess it's to be expected though.
 
Jawed said:
What else would be consuming the memory in this game?
Meshes for arena/ring/audience/referee/skimpy-outfit-round-announcement-girl, program code, textures, music, sound effects, some animation data, disc buffers/OS overhead/misc. junk...
 
Teasy said:
Of course yes, I was speaking about reasonably complex games.

I know you were, just that the complexity of a game (or graphics-engine) is somewhat relative and I'm not too sure how complex Fight Night is considering all I've seen until now is a game that focuses almost entirely on the two fighters with little to nothing going on in the background.
 
This is the same if not better graphical quality as the footage that wowed people at E3 when it was running on PS3.
Don't confuse this with Fight Night on PS3, however. According to EA's Kudo Tsunoda, "The PS3 [version] is going to be a totally different game, just because the Xbox 360 launches before the PS3 launches. So it's going to be much more of a kinda Fight Night 4 PS3 version and Fight Night 3 Xbox 360 version."

I can't freaking believe people here are just skipping this so important quote. All I hear here everyday is, "EA will not do anything extra for the PS3 version". And as soon as a developer says that they are making an upgraded version of their game people just glance over it.

So yeah it looks like the REAL Madden will come out next year. And before people jump on me for saying this the developers have already said that too. EA has already said the real Madden comes out in 2006, which is the same year the PS3 will launch.
 
Teasy said:
I don't know about RSX's T&L capabilities (wether that's actually its vertex shading power or its display limit) but isn't 360's theoretical max transform 500 million pp/s? Its the 360 version they're talking about as well. To be honest even if they were talking about PS3 and 1000m was its theoretical limit I still just don't think 270 million pp/s is reasonable in a first generation title. Neither PS2 or XBox reached anywhere near 25% of there theoretical transform and lighting power until near the end of the generation. Ok a first gen GameCube game did but that's probably because it has DX7 fixed T&L rather then a programmable vertex shader.

It's theoretical max is not 500 million pp/s, Xenos is capped at 500 million pp/s. There's a difference ;) I think Xenos will get far closer to that number than any GPU before.
 
Guden Oden said:
A 3-million poly character might use upwards of 150MB of memory just for the geometry, not including any of the texture maps etc. Times two for both fighters, that's almost 60% of 360's main memory capacity! Completely out of the question. Besides, 3 million polys is total overkill. Heck, even a tenth of that is overkill.

Doesn't Xenos have some functions to compress 3D data?
 
mckmas8808 said:
I can't freaking believe people here are just skipping this so important quote. All I hear here everyday is, "EA will not do anything extra for the PS3 version". And as soon as a developer says that they are making an upgraded version of their game people just glance over it.

So yeah it looks like the REAL Madden will come out next year. And before people jump on me for saying this the developers have already said that too. EA has already said the real Madden comes out in 2006, which is the same year the PS3 will launch.

I just don't see EA making a game and not porting it to all systems, so if PS3 gets FN4 then x360 will probably get it too. If not, oh well, I doubt they will be able to do much more with the PS3 than x360 in the 1st gen anyways.

And the first real madden already came out, have you played that in HD? Have you seen those graphics?
 
groper said:
thanks groper, makes more sense about how EA is handling all their titles for the ps3. (madden,live, etc.) we all knew they were in development for ps3, but why are they not announced. this makes things adds up.

one said:
That makes sense as at http://www.easports.com/fightnightround3/index.jsp "Available Platforms" lists only PS2/XBOX/XBOX 360/PSP, and not PS3, while writing "All Platforms Shipping In February."

whats going to be interesting is how people respond if one version of a game looks better or worse than another version of the same game, which would kinda go against everyone saying multiparty games will look the same.

*note: i bolded if to point out the fact that we dont know, dont want you guys getting riled up. ;)

mckmas8808 said:
I can't freaking believe people here are just skipping this so important quote. All I hear here everyday is, "EA will not do anything extra for the PS3 version". And as soon as a developer says that they are making an upgraded version of their game people just glance over it.
EXACTLY!
we will see when the time comes.
 
scooby_dooby said:
I just don't see EA making a game and not porting it to all systems, so if PS3 gets FN4 then x360 will probably get it too. If not, oh well, I doubt they will be able to do much more with the PS3 than x360 in the 1st gen anyways.

And the first real madden already came out, have you played that in HD? Have you seen those graphics?

Well scooby it's not a real FN4, but compared to the Xbox 360 version it will kinda be like one. So again it's not the OFFICIAL Fight Night 4, just an upgrade. And no this year's Madden on the 360 was not a real next-gen Madden to me.
 
scooby_dooby said:
And the first real madden already came out, have you played that in HD? Have you seen those graphics?
I think he was refering to the difference between the artist rendering we first got, and the final game. Many people were let down even though the 360 madden does look nice.
 
Bad_Boy said:
I think he was refering to the difference between the artist rendering we first got, and the final game. Many people were let down even though the 360 madden does look nice.

Yeah animation was horrible for a next-gen title. And they took out things that were in the current gen game. I mean WTH? :???:
 
mckmas8808 said:
I can't freaking believe people here are just skipping this so important quote. All I hear here everyday is, "EA will not do anything extra for the PS3 version". And as soon as a developer says that they are making an upgraded version of their game people just glance over it.

So yeah it looks like the REAL Madden will come out next year. And before people jump on me for saying this the developers have already said that too. EA has already said the real Madden comes out in 2006, which is the same year the PS3 will launch.

No where in your quote does it say the PS3 version is upgraded.

The PS3 [version] is going to be a totally different game, just because the Xbox 360 launches before the PS3 launches

Different does not equal better. For all we know it could be worse graphically due to development problems with Cell. We'll just have to see. And even if it was better, it's not because it's the (PS3 version). They clearly state they have more time to work on it than the 360 version.
 
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Jawed said:
What else would be consuming the memory in this game?

Jawed
Transfering +300MB of data each time the player changes the two boxer is just out of the question. I know EA load times are not the best around, but that is pushing it too far.

Also, the game, clearly and visibly do not use +3M pps models, I don't see why we should be arguing about that. EA must be talking about the high polygonal models before APS, thoses are easily around +3M polygons, seeing that they use 3D scans for a lot of the models, the in-game models are nowhere close to that (If the Face is made of ~10K pps, I'd say a model should be roughly around 20-25K pps).
 
Hardknock said:
No where in your quote does it say the PS3 version is upgraded.



Different does not equal better. For all we know it could be worse graphically due to development problems with Cell. We'll just have to see. And even if it was better, it's not because it's the (PS3 version). They clearly state they have more time to work on it than the 360 version.

Hardknock please. Come on man think about it. He wouldn't have said "it's more like FN4" without it being better in some spots. If it would have been dumb down then they would be calling it a port or something of the like.
 
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