I'd like to pop in a question:-
Given the nature of a fighting game, is there a huge performance gain to be made by the reduced draw distance & reduced LOD switching? Obviously there is to begin with, that' not what I'm asking, what I mean is in the case of FNR3 is this one way how the devs got the peformance up, given the super-high poly count + HDR etc? How do the the arenas, massively detailed as they are, compare with the draw distances of, say, Far Cry or Battlefield 2 in terms of sheer workload?
Given the nature of a fighting game, is there a huge performance gain to be made by the reduced draw distance & reduced LOD switching? Obviously there is to begin with, that' not what I'm asking, what I mean is in the case of FNR3 is this one way how the devs got the peformance up, given the super-high poly count + HDR etc? How do the the arenas, massively detailed as they are, compare with the draw distances of, say, Far Cry or Battlefield 2 in terms of sheer workload?