Famitsu gives FFXII a perfect 40/40

DigitalSoul said:
FFX-2 was unfortunate. Still, one reason I'm looking forward to FFXII is because its been directed by Matsuno-san. Vagrant Story is(still) one of my favorite games ever, it will be interesting to see where he takes the FF series.

I don't quite get what was supposed to be so bad about Final Fantasy X-2? It was a bit wacky, sure - but those who loved the X should have been very happy with it. Not only did it pick the story somewhat where it left of, but the gameplay mechanics didn't leave much to be desired. If I am not mistaken, I even spent more time on X-2 than I did on X...
 
Just some comments on the length of the game:

The first "review" from Dengeki PS2 is out, but it is really only an impression because only one out of four reviewers has finished the game.

Anyway, the relevant portion? It took him ~100 hours to beat it. The next closest reviewer to being done is at 51 hours with a lot left to go.

No word on how far he maxed out the characters or how many sidequests it took to get to 100 hours, but at any rate this seems like a very long game.
 
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Famitsu does give out a lot of high 30s, but I don't even think massive "bribes" are enough to get a 40/40.

Just as a cross-referencing, Gamespot, at least used to be, considered one of the toughest review sites (mainstream at least). Every 40/40 from Famitsu has been at least 9.0+ on Gamespot, with several of the perfect scores carrying over.

So, I'd still say a 40/40 has some meaning (this is after all only the sixth). 39/40? Those are given out like candy.
 
Famitsu is japanese... heavily japanese RPG biased...

If you want something with less bias, IMO, read either eurogamer or Edge magazine.

BTW FF12 have 2 battle systems, neither of which are really a good step forward.
 
Famitsu is japanese... heavily japanese RPG biased...
Yeah, that's why they rate tons of japanese RPGs at 40. Oh wait. They only ever gave 1 that rating.

Anyway, between this, Rogue Galaxy and Suikoden V (rumored to be the best entry in the series since 2) this shapes up to be another great jRPG year for PS2 owners. And I still have to play Shadow Hearts III and Grandia III...
 
Well this game is a definite must buy, but that doesn't mean that I'm not somewhat worried about some of it's details. One of the gameplay videos I saw gave me fear, because there was some battles and finally a boss fight and after that it said stage completed!?, I don't like if a FF-game is splitted into stages... It makes it feel too linear, that's mainly the reason that I didn't like X that much, it was much more linear than it's predecessors. Goddamit I want old school FF-game with turn based combat and free travelling on the world map.
 
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rabidrabbit said:
I hope it's turn based.
I like it more than the more action based combat.

I think in FFXII you can choose whether you want turn based or "active combat", I might be wrong though.

There is a FFXII demo that comes with Dragon Quest 8. To be honest, I wasn't too impressed with the combat. They tried to make it act like an MMORPG. Basically, you control one character and move around in real-time. Every time your ATB fills up, your character attacks automatically unless you've selected a different action.

Maybe I just need to get used to it, but I was disappointed with the demo. It feels weird being able to run around in real-time but having to wait to attack. And, since your character attacks his/her target automatically when the bar fills up, it doesn't really feel like an action RPG either. Also, you can't dodge attacks by maneuvering, either. Your enemy automatically attacks you when their ATB is full and you can't block or dodge. Why they couldn't have used FF X-2's battle system, the best version of the ATB system yet (and possibly the only good part about FF X-2) is beyond me.

Another thing about the demo: I hope to God that the castle level was just there to show off the combat system. It's a completely generic dungen-crawler like environment, with a bunch of empty rectangular hallways with the same boring brick texture map on everything. Just imagine the exact opposite of any of FF VII, VIII, and IX's dungeons. What made it look even dumber was being able to see your enemies there. . . seeing a giant killer horse pacing back and forth aimlessly in a generic rectangular stone corridor, waiting for someone to kill, made this long-time FF freak cry inside. Apparrently FF XII is set in the same world as Star Ocean 3, where entire castles and fortresses are built for the sole purpose of filling their huge, empty hallways and empty rectangular rooms with storm troopers who pace back and forth waiting for the hero to come along.
 
Shark Sandwich said:
There is a FFXII demo that comes with Dragon Quest 8. To be honest, I wasn't too impressed with the combat. They tried to make it act like an MMORPG. Basically, you control one character and move around in real-time. Every time your ATB fills up, your character attacks automatically unless you've selected a different action.

Maybe I just need to get used to it, but I was disappointed with the demo. It feels weird being able to run around in real-time but having to wait to attack. And, since your character attacks his/her target automatically when the bar fills up, it doesn't really feel like an action RPG either. Also, you can't dodge attacks by maneuvering, either. Your enemy automatically attacks you when their ATB is full and you can't block or dodge. Why they couldn't have used FF X-2's battle system, the best version of the ATB system yet (and possibly the only good part about FF X-2) is beyond me.

Another thing about the demo: I hope to God that the castle level was just there to show off the combat system. It's a completely generic dungen-crawler like environment, with a bunch of empty rectangular hallways with the same boring brick texture map on everything. Just imagine the exact opposite of any of FF VII, VIII, and IX's dungeons. What made it look even dumber was being able to see your enemies there. . . seeing a giant killer horse pacing back and forth aimlessly in a generic rectangular stone corridor, waiting for someone to kill, made this long-time FF freak cry inside. Apparrently FF XII is set in the same world as Star Ocean 3, where entire castles and fortresses are built for the sole purpose of filling their huge, empty hallways and empty rectangular rooms with storm troopers who pace back and forth waiting for the hero to come along.

You actually control all the characters, if you like. The demo is extremely limited in this regard though. Also, the Gambit system in the demo is not adjustable, as it will be in the final game. You should also know that as the game progresses and you obtain more gambits, you can script their actions much more intelligently. Or you could turn them off, slap on wait mode, and the game is then effectively turn based.

You can block and dodge, only not manually. What were you expecting? This isn't an action game, or even an action RPG. It is more MMOish than most RPGs, but you CAN make it turn based, or at least a good approximation.

That level will be in the game, but what is in the demo is probably akin to the tip of an iceberg. And, well, if you don't like fighting often, just avoid the game. And yes, they have removed random battles. I'm completely neutral on this -- they don't bother me, in fact, I tend to slightly favor them because they force you to fight much more often, and gameplay in RPGs is their main draw for me. Of course, if the demo is any indication, there will be no short supply of things to fight, even if they do appear on the map. Also, in case you didn't notice, things respawn after they die, which is a great addition (don't have to leave the area or whatever to get new mobs).

Many of the enemies in the game will also behave similar to those from MMOs... as in they won't just sit there waiting for you to come along. They'll actively attack you... and, in some cases, each other. The world is very, very dynamic, especially the towns. There is a 10 minute video floating around... all contained inside a single city... over 150 different NPCs in the video, who all interact with each other and have routines (they don't just stand there - and there is much evidence to suggest NPC interactions with the party are based on partly on race, what languages you know at the time, etc)... and the video doesn't even cover the entire place. This game is massive on every possible level... I'd hate to know how much they've spent on it.
 
1up has an article covering FFXII's release in Japan. Same old stuff except for 2 tidbits of info worth highlighting.

Square Enix president Yoichi Wada said:
He also mentioned that the US version is currently in the process of being localized, and should see release sometime around Thanksgiving in the States. One excited fan asked Wada to release a remake of Final Fantasy VII for PlayStation 3, to which Wada responded "We'll consider it."

It looks like FFXII will be coming in stateside in time for the holiday season, and possibly alongside the PS3. What's really surprising is the FFVII remake answer. They went from a "no, not possible" from E3-2005 to a "We'll consider it" today. The little glimmer of hope is still there!
 
drpepper said:
1up has an article covering FFXII's release in Japan. Same old stuff except for 2 tidbits of info worth highlighting.



It looks like FFXII will be coming in stateside in time for the holiday season, and possibly alongside the PS3. What's really surprising is the FFVII remake answer. They went from a "no, not possible" from E3-2005 to a "We'll consider it" today. The little glimmer of hope is still there!


OH MY GOOOOOOOOOD!!THAT COMMENT ALONE MAKES ME HAVE AN ORGASM!!!
 
Shark Sandwich said:
There is a FFXII demo that comes with Dragon Quest 8. To be honest, I wasn't too impressed with the combat. They tried to make it act like an MMORPG. Basically, you control one character and move around in real-time. Every time your ATB fills up, your character attacks automatically unless you've selected a different action.

Maybe I just need to get used to it, but I was disappointed with the demo. It feels weird being able to run around in real-time but having to wait to attack. And, since your character attacks his/her target automatically when the bar fills up, it doesn't really feel like an action RPG either. Also, you can't dodge attacks by maneuvering, either. Your enemy automatically attacks you when their ATB is full and you can't block or dodge. Why they couldn't have used FF X-2's battle system, the best version of the ATB system yet (and possibly the only good part about FF X-2) is beyond me.

Another thing about the demo: I hope to God that the castle level was just there to show off the combat system. It's a completely generic dungen-crawler like environment, with a bunch of empty rectangular hallways with the same boring brick texture map on everything. Just imagine the exact opposite of any of FF VII, VIII, and IX's dungeons. What made it look even dumber was being able to see your enemies there. . . seeing a giant killer horse pacing back and forth aimlessly in a generic rectangular stone corridor, waiting for someone to kill, made this long-time FF freak cry inside. Apparrently FF XII is set in the same world as Star Ocean 3, where entire castles and fortresses are built for the sole purpose of filling their huge, empty hallways and empty rectangular rooms with storm troopers who pace back and forth waiting for the hero to come along.

LMAO what were you expecting from this game?

You complain that its not realistic for a horse to walk back and forth waiting to be attacked yet would it be realistic to have something attack you that is invisible?

SE have taken onboard people's opinions about random battles and obviously give the player the choice to avoid them or attack them, a mandragora for example is non aggressive and won't attack you but if you attack one then any mandragora's within the area will become aggressive, i think this is great because it makes you think before you attack something.

If you had a sword as your weapon of choice and continually hacked and slashed at something at some point you would become featigued and unable to fight, so ATB paces a character, different weapons effect your attack speed also.

The game is heavily influenced by FFXI in terms of battles, one thing i didn't like is all the magic effects have been toned down, I hope some of the higher magic spells have some kick ass effects .. :)

I should be getting this game next week with any luck ..
 
GB123 said:
The game is heavily influenced by FFXI in terms of battles, one thing i didn't like is all the magic effects have been toned down, I hope some of the higher magic spells have some kick ass effects .. :)

I should be getting this game next week with any luck ..

Good luck on getting the game. though there should be no problem as 2.4 million were pressed.

I too am dissapointed that the magic effects have been toned down. the summons effect better be worth it. ;)
 
I know it won't be required, just want to know if it will support it, like how FFX did by speeding up load times etc..
 
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