Fallout 4 [PS4, PS5, XO, XBSX|S, PC, XGP]

what should I do with the SPECIAL stats at the beginning? Does the games accommodate extreme characters only? What if I put equal points in all, cos I have idea whats the world like after the annihilation?

FOr example, how do such games compensate for say, I do not have points in intelligence so how do I open that door which opens with hacking the terminal? How would i even progress quests?
 
Look at the Perk chart and decide what perks are important to you early on. There are a bunch of ways to improve S.P.E.C.I.A.L stats later on so don't obsess. If you get stuck you can 'grind' a level with combat and exploration and bump a S.P.E.C.I.A.L and get an essential perk.

I would suggest you think about core abilities like lock picking, hacking, your preferred type of combat (gun types, melee etc). You have 21 assignable points because each S.P.E.C.I.A.L must have at least 1 point assigned, so think about the first dozen or so perks you want and work from there.

For me, these were the key perks for me and their levels:

STR 3 (Weaponsmith) and 4 (Armour) - for crafting weapons and armour
PER 2 (Rifleman) 3 (Awareness) 4 (Lockpick)
END 1 (Toughness) 2 (Leadbelly) - for basic survivability
CHA 2 (Black Widow/Lady Killer), 3 (Lone Wandered), 4 (Attack Dog), 5 (Animal Friend)
INT 2 (Medic), 3 (Gun Nut), 4 (Hacker), 5 (Engineer)
AGI 1 (Gunslinger), 2 (Commando), 3 (Sneak), 4 (Mister Sandman), 5 (Action Boy)

Spend some time looking at the perk chart but from my experience you leave the vault pretty capable regardless of your S.P.E.C.I.A.L assignments, it's about being able to augment yourself in a particular direction. It's different to Fallout 3 and New Vegas where you are basically rubbish at everything until you invested in skill points and perks.

It's tougher in the Boston wasteland, though! :yes:
 
I'm having a lovely time with the game. Once more, the price for an open world that's more than just a pretty facade with randomly spawning npcs is paid in visual fidelity. That's a compromise I can live with, especially since the game really doesn't look bad at all. It often looks rather stunning actually. Certainly runs an awful lot better on PS4 than Bethesda games ran back on the PS3, so I'm wondering where the big outrage is coming from (again).

As for not taking any risks. The game's a pretty big upgrade over their past games. Both in terms of gameplay and visuals. That's an awful lot more than you can say for just about any long running franchise now these days.
 
It often looks rather stunning actually.
Yup. There are ropey areas with low res textures but on the whole when you having the lighting, the environmental system doing its day/night cycle and throwing rain, mist and fog at you, it really amps up the atmosphere. I had my first major framerate slowdown in the Corvega building where I decided to just blow most of production line area which is filled with explosive/flammable things and the framerate went south of 20.

It was worth it, though! :yes:
 
watched conan blabbering


and i wonder, why the NPC did not respond? they looks like there just as world "filler". Or is it only a few special NPC that can interact with you? Like in Mafia II where basically there are 3 kinds of NPC: world filler (common random NPC), minimum interaction (shop clerk and broken-car NPC that can remember your face), full-blown story relevant interaction (NPC inside story narrative that act properly as the story goes).
 
Got mine yesterday. Downloaded the 28.5GB in 35 minutes (13.5MB/second).

Followed the main quest, ran into the deathclaw people have been talking about at level 3 :-| . Died and called it a night.

Cheers
 
I died on my first attempt at the Deathclaw too but killed it easily the second time - obviously keep your distance and remember you can fit into ruined shops that it can't.

On a separate issue, if anybody is unsure about the game mechanics have a look at Help in Settings because it's really quite comprehensive. One other thing does anybody know why the dog occasionally barks or whines for no apparent reason?

I was wandering through Cambridge with a real peasouper of fog reducing visibility to about 50 yards tops and the dog starts whining, then some creepy music starts playing and I'm spinning around engaging VATS waiting for the inevitable attack which never comes. Should I be paying more attention to the dog? Usually if he finds something interesting the game will tell you.
 
Maybe he just didn't like the fog. The other companions will comment on the environments, the enemies, and I believe on the weather as well. Maybe the dog did the very same, albeit with the modest dog means at his disposal, i.e. barking and whining. Sometimes he also likes to roll around on his back. Haven't cought him licking his own balls yet, though.

I think he's quite well done (and disgustingly cute). Didn't expect Bethesda of all devs to deliver on the creation of a convincing quadruped.
 
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Maybe he just didn't like the fog. The other companions will comment on the environments, the enemies, and I believe on the weather as well. Maybe the dog did the very same, albeit with the modest dog means at his disposal, i.e. barking and whining. Sometimes he also likes to roll around on his back. Haven't cought him licking his own balls yet, though.

I do like the dog, I gave him a teddy bear and he keeps it somewhere about his person and brings it out and plays with it form time to time. Usually when I'm having a deep conversation with somebody about a dead relative :runaway: I do think it's mental that I can give the dog 20 guns and 10 tins of paint to carry. I have found some dog armour so now it's a bit more resilient against guns.

I finally made it to Diamond City today (which is so much better than Fallout 3 or New Vegas's cities) and continued my way along the main quest. Bits of Boston are complete no go zones at level 11 with mutants and raiders and others knocking seven bells out of each other.

The map initially felt very small (when you see Vault 111, Sanctuary Falls and Concord marked on the world map) but it's very weirdly deceptive. As I started venturing wider the world just engulfed me in how massive it is - which is about twice the size of Fallout 3. In 25 hours I've been to locations on about a third of the map but very few of those locations have been explored at all, let alone thoroughly. They're mostly quick travel points I need to come back too.

I have lots of markers on the map, lots of quests in the log but it never feels overwhelming. I'm kind of juggling the main quests, side quests, exploration, the base building and weapon crafting - the latter of which I'm really digging. Some of the mods are crazy good and the ranged combat feels great :yes:
 
This is why Bethesda open worlds rock: I was happily constructing away in Sanctuary Hills, when a robot (the kind that looks like a little hovering tv with spikes) came flying down the road, blabbering about a job offering in Cambridge. This eventuallly lead to a really awesome quest. And what's so cool about it is that I didn't have to go to a marker or talk to someone. Instead it just happened.

Totally agree about the map. When scrolling across it using your pip boy for the first time, the initial impression of the game world is that its size is a bit underwhelming. And granted, compared to the likes of AC Syndicate, GTAV and The Witcher 3, FO4 probably is rather small. That said, it is incredibly dense. The sheer amount of "dungeons" in the Boston area is overwhelming, and unlike Skyrim's identikit caves, they are mostly unique.

Loving the hell out of the game. Might actually replace Bloodborne as my personal GotY if it keeps on giving that way.
 
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This is why Bethesda open worlds rock: I was happily constructing away in Sanctuary Hills, when a robot (the kind that looks like a little hovering tv with spikes) came flying down the road, blabbering about a job offering in Cambridge. This eventuallly lead to a really awesome quest. And what's so cool about it is that I didn't have to go to a marker or talk to someone. Instead it just happened.
I've not had that yet, dammit! I have been Cambridge but I was lured there by a radio distress signal and that turned into a pretty good quest and was my first experience with synths.

I spend most of today in Boston, edging around the War Zone and avoiding things that would just crush me and managed to get to Goodneighbour (which I absolutely love in tone and quests) and managed to work my way upto lvl 15, craft some silenced sniper rifles and have been making the lower level super mutant population regret some past transgressions.

I'm really loving this game. It took a few hours to 'click' for me but now I'm all sucked in.
 
The game runs amazingly well and load times are snappy on my PC, which is nothing special (GTX970, i7-3770K, 16GB RAM, installed on Intel 530 SSD). The graphics really aren't bad on Ultra settings with ugridstoload at 7 (much better detail on distant objects). Though it does depend on the time and place, sometimes it looks fugly and sometimes with the light shining through the crumbling buildings it's like :oops:

Plus it is super fun. Although right now at level 6 I can get creamed by most enemies easily. I'm constantly like :runaway:

Oh yeah I gave myself infinite inventory capacity because I found myself filling up super fast (I pick up just about everything since I've found most items are actually useful in crafting).

Mod support on consoles sounds awesome. Not really sure how it's going to work though... will Bethesda be curating and deciding which mods get posted? And how do you create the mods on a console?
 
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Really likes the opening ...killed the deathclaw easily..he was busy killing raiders ..[emoji14]


How do we increase our Special points? It only let's me unlock perks when I level up
 
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