Fallout 4 [PS4, PS5, XO, XBSX|S, PC, XGP]

^ Thats what I plan to do in FO4 and not feel bad about it.

Preordering it tonight, hope it doesn't suck cos in the absence of No Mans Sky this year I really want to make my own story in some game. Giving FO4 a try. Fingers crossed !

EDIT: Pre ordered ! GEtting a free Pip boy t-shirt. Fingers triple crossed that I do not get pissed off by wooden ppl again ! :runaway:
 
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Watched a PS4 stream for a while last night, looks big and fun with waaaaay better shooting mechanics that FO3. Loading times were weaksauce though, seems like there should be enough RAM to throw around now that there isn't much excuse for it. Why can't assets be pre-loaded based on proximity (or at the very least designed around by using constrained view entrance sections)?
 
Loading times were weaksauce though.

Watched and Xbone stream and the load times weren't great there, either. PC to the rescue. A game where you're going in and out of buildings often shouldn't have me sitting there so long.

Wonder what it's like for SSD/SSHD users on PS4/Xbox One.
 
Compared to the loading times of TW3, the ones in FO4 are still positively minuscule, though.
Anyway, played a bunch of it over the weekend, and it's great fun. Visually it ranges all the way from "hey, that is quite handsome" to "is that a glitch or is it supposed to look like that?" (with the latter being rather quite rare thankfully). For example, there's a school building you can enter, and unlike in most buildings, the windows aren't barred. Just don't look outside unless you want to know what a ca. 1993 aproximation of polygonal environments looks like. It looks like placeholder graphics.
 
Eurogamer's review: Recommended (PS4 version tested)

Fallout 4 is one of the most contradictory big-budget releases in recent memory. It's insanely ambitious and utterly absorbing, a game that has clearly had thousands of hours poured into every detail of its compelling world. At the same time, it's often falling apart at the seams and pushing its game engine far beyond its comfortable limits. If you were expecting the move to powerful new generation console hardware to smooth out the kinks that endured in Bethesda's RPGs for the decade-long lifespan of the Xbox 360 and PlayStation 3, you'll be disappointed.​

Fans who managed to overlooked the issues in previous BGS games will love it, those who didn't like Fallout 3 and New Vegas are unlikely to be converted.

GameSpot: 9.0
Polygon: 9.5
IGN: 9.5
 
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Yay! I can talk about Fallout 4!

So the short and sweet version: It’s fantastic, but there are a few things that bothered me.

I recorded a spoiler-free review video here:

I also made a 1080P/60 video of the PC version on Ultra settings:

Also, I made a workshop/settlement tutorial because the game does an awful job t explaining…well anything:
 
My order has been shipped. SHould get it tomorrow, though I don't think I will get to play it for some time.

Good to see such high review scroes :D
 
Well according to Dutch site tweakers, the PS4 version at least has serious framedrops when you look through the scope of your gun or busy scenes. Frame rates drops to 20 fps.

See (if you can decipher Dutch): http://tweakers.net/nieuws/106212/fallout-4-vertoont-prestatieproblemen-op-playstation-4.html

(but the video says enough)

That video looks horrible btw... outdated graphics. Even the latest PS3 games looked better. Maybe the design choice to go 1080p30 on PS4 was not so smart. On the other hand, looking at the graphics, can't imagine it's that demanding.

EDIT: X1 is not that better off: http://www.eurogamer.net/articles/digitalfoundry-2015-fallout-4-performance-analysis
 
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I don't care if the graphics are kind of meh, but I at least want it to run well. I'm expecting a lot of quest bugs and stuff to start getting reported. I'll wait until I take my Christmas holidays to even think about getting it. Let them get a few rounds of patches in.
 
Also, I made a workshop/settlement tutorial because the game does an awful job t explaining…well anything:

This was great! I was expecting to struggle with the settlement mechanics given everybody agrees the game does a poor job at explaining them, now I can engage in these mechanics with less frustration.

For anybody who will be playing soon - this is essential viewing and is spoiler free!

4 hours, 54 minutes but who's counting :runaway:
 
It looks like Bethesda fans suffer from severe Stockholm syndrome.
Critical thinking is abandoned and the latest release hailed as holy grail

Considering the piles of money they get from this & elder scrolls, I find it insulting we get the same franken-engine dating from Morrowind, even if it was rebranded since.
I can accept gameplay is more important than technology & graphics to people, but Bethesda is not exactly an indie studio there.
CD Projekt switched to open world in one game and I doubt they had the same budget.
And don't tell me a better cheese stacking engine does not exist. I can't find the link again, but there was this whole "skyrim pc is compiled without optimisations" fiasco.

Oh and reading Eurogamer's review, the "radiant" AI still look as dumb as ever !

Ok, this was quite therapeutic, I feel better already :D
 
Critical thinking is abandoned and the latest release hailed as holy grail
Who? Is anybody claiming the game is anything more than another Bethesda formula RPG with many of the same issues as past games? :???: That's certainly been the essence of every review I've read: classic Bethesda mechanics, some things fixed, some things the same.
 
Who? Is anybody claiming the game is anything more than another Bethesda formula RPG with many of the same issues as past games?
Why are you content having the same thing as before ? Can't they try to take a few risks, or maybe just fix those issues we've all seen on previous games ?
 
Why are you content having the same thing as before ? Can't they try to take a few risks, or maybe just fix those issues we've all seen on previous games ?

Not taken any risks? They've made Fallout 4 feel like a shooter which is probably the riskiest thing Bethesda could do to their core RPG market, closely followed by streamlining the dialogue system and adding voiced protagonists. I guess it's still the same game if you ignore that you can play it like a shooter, that they've removed the skill system and added in an equipment and settlement crafting system.

It's a sequel to an established, albeit modernised, franchise. I assume they kept the bits they felt were strengths and changed the bits they felt would improve the experience. That's the gist of the reviews I've read and isn't this what most sequels do? Iterate and refine. Different people will value different things so let's see how it does sales-wise.

That said the premise of your earlier post was to create a strawman for you to rail against. I just found that weird.
 
That said the premise of your earlier post was to create a strawman for you to rail against. I just found that weird.

I'll admit my argument is flawed in that it is based on my perception of comments on different forums/sources.
Let's agree that reactions are more tempered there.

Not taken any risks? They've made Fallout 4 feel like a shooter which is probably the riskiest thing Bethesda could do to their core RPG market, closely followed by streamlining the dialogue system and adding voiced protagonists. I guess it's still the same game if you ignore that you can play it like a shooter, that they've removed the skill system and added in an equipment and settlement crafting system.

It's a sequel to an established, albeit modernised, franchise. I assume they kept the bits they felt were strengths and changed the bits they felt would improve the experience. That's the gist of the reviews I've read and isn't this what most sequels do? Iterate and refine. Different people will value different things so let's see how it does sales-wise

Fallout 3 was dubbed "Oblivion with guns". It sounds like they've merely fixed the shooter mechanics that were present from the beginning.
Removing the skill system is just the usual system juggling anyone would do at every iteration, remove a few things here, add a few bits here.
About the dialogs, it looks like they've just dumbed them down further. It is also easier to put non-interactive blob of texts into hackable terminals and call it a day.
Ok for settlements, it's a new thing.
But my point was about taking risks with the underlying technology which is completely stagnant since Oblivion. (I do believe there is a significant gap between Oblivion & Morrowind).
Fallout 3, Skyrim, and Fallout 4 are just riding the waves, as if Bethesda cannot afford to invest some money here.
Frame rate is a joke on consoles, how is that acceptable even ignoring the fact that it's also ugly ?
And why would anyone reject better graphics, better animations, better AI and better physics ?
They have the means to do better...
 
Fallout 3 was dubbed "Oblivion with guns". It sounds like they've merely fixed the shooter mechanics that were present from the beginning.
Except it wasn't because the shooting was rubbish.

Removing the skill system is just the usual system juggling anyone would do at every iteration, remove a few things here, add a few bits here. About the dialogs, it looks like they've just dumbed them down further. It is also easier to put non-interactive blob of texts into hackable terminals and call it a day.
Both systems have been criticised by some for being dumbed down.

Frame rate is a joke on consoles, how is that acceptable even ignoring the fact that it's also ugly ?
Another console game aiming for 30fps and missing from time to time. Seems parr for the course. Which console do you own?
 
Will be receiving today ! But these reviewers have no sense of spoilers, man ! I just started viewing one and the bugger just starts doling out the whole story stuff in one go.. ! Wha...... !!!!! I heard the whole beginning before I could panic close the window ! reviewers are a bunch of asses these days :rolleyes: .
 
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