T1&2 was created on the C64 and only ported to the Amiga by Factor 5. Was a damn nice port thoughThey created Turrican on the 16 bit computers.
It's Factor 5, they always overhype themselves.
They sure do but IMO they have developed the most impressive PS3 title so far.
I stand corrected! Who owns the IP then? Factor 5 have talked about a Turrican sequel on consoles, or a release on download, or something anyhow!T1&2 was created on the C64 and only ported to the Amiga by Factor 5. Was a damn nice port though
I doubt F5 have talked about a sequel. Turrican was owned by Rainbow Arts and its IP now remains in THQ AFAIK. There was a a Turrican 3D planned, I even seen early screenshots somewhere - but apparently it got canned when Rainbow Arts got bought.I stand corrected! Who owns the IP then? Factor 5 have talked about a Turrican sequel on consoles, or a release on download, or something anyhow!
You're having a laugh, right? It can manage SD res with dithering, no AA, and limited 'shader' effects. Unless devs are just holding back...
The Wii is a SD powerhouse. Julian is simply saying that the Wii can do graphics/effects at SD resolutions that the PS3 can't do at HD resolutions.
You're having a laugh, right? It can manage SD res with dithering, no AA, and limited 'shader' effects. Unless devs are just holding back...
No difference there though. The big boxes can push HD sprites all day long. Indeed in terms of texture bandwidth which is what sprite pushing comes down to, Wii has ~4 GB/s across 300k pixels, XB360 has ~21 GB/s across 900k pixels, and PS3 has ~45 GB/s across the same. So Wii can offer 4 megs of textures a second per pixel at SD, XB360 can do 23 megs a second of textures per pixel, and PS3 can do twice that. PS3 even has more BW at 1080p than Wii has at SD. All this is off course irrelevant as for 2D they've all got way in excess resources.He was confused. He meant 2d. It's a sprite pushing monster...
I agree with Entrophy. I even said so in the first reply, although badly worded. But at the very least, we can expect something special graphically out of their next engine.
I do wonder... is Parallax Mapping possible on the Wii? That's probably asking for too much, though.
Turrican was created by Manfred Trenz on the C64, and ported to other platforms by Factor5. Manfred Trenz, who also did Katakis and the graphics for Giana Sisters, never worked for Factor5. Factor5 owns the Turrican IP in the US and most of Europe, though. THQ owns the IP in German speaking countries.Turrican was excellent.
IMO they've never made a good game. Graphics is never the problem. They make excellent technology, but the gameplay is always so simplistic and limited. The only game they've made that has depth is Indiana Jones for N64, and that was just a port from LucasArts. Everything else they've done has been incredibly overrated.
I thought all their Star Wars games up to Rogue Leader were quite good. Rebel Strike wasn't that good, but it still had its moments.
Its because the gameplay in the Rogue Squadron was based on and is almost identical the classic vector based Star Wars Arcade game. The gameplay is simple but winning medals is very challenging. The only one I didn't like was Rebel Strike.For me they were just bad arcade game teases of a more "simulation"-oriented X-Wing-style game. Very pretty, but very shallow (maybe due to console controls?) Simulations have never been the console market's forte.
He was specifically talking about his engine's feature set. He didn't say or imply that Wii was as powerful as a PS3.Eggebeicht should just shut up, TBH. If this comment is right, and Broadway is handling the progressive mesh of Lair to the same detail and draw distance (along with everything else), than his comments that only Cell makes it possible are trash, and he's to be ignored. Whereas if he's completely wrong, and the Wii engine isn't managing what the PS3 was, than his comments that Wii's achieving everything PS3 was and then some are trash and he's to be ignored.
He is the archetypal blow-hard. Shut up and make games, man!
Yeah I know. It occurred to me later in the day that I should've mentioned that... Still, it's not the gameplay I'm looking for. I don't like the Starfighter games either, because they are the same thing. It just feels like arcadey play that would fit better in the SNES era (or further back as with the really old SW game). Been there, done that, was surpassed. Hell, the Super Star Wars SNES games have some Mode 7 play that's similar. Star Wars Arcade for 32X remade the original, and then Shadows of the Empire did it too. Prettier and prettier we get with the same old gameplay.Its because the gameplay in the Rogue Squadron was based on and is almost identical the classic vector based Star Wars Arcade game. The gameplay is simple but winning medals is very challenging. The only one I didn't like was Rebel Strike.
Maybe later this year, maybe next year. That's what Julian said, if I remember correctly.So when will we see something from this game? Is it going to be at GDC?