Er...
He makes NO comparison between Wii and PS3 graphical capabilities whatsoever.
No one ever said he did. I certainly didn't.
Er...
He makes NO comparison between Wii and PS3 graphical capabilities whatsoever.
You're having a laugh, right? It can manage SD res with dithering, no AA, and limited 'shader' effects. Unless devs are just holding back...The Wii is a SD powerhouse.
You're having a laugh, right? It can manage SD res with dithering, no AA, and limited 'shader' effects. Unless devs are just holding back...
Console hardware defies the laws of physics, conservation of energy, mass, etc. What you can fit into 90nm pinkie-nail-sized CPU and middle-finger-nail sized GPU dies is without boundaries.
Why is there dithering on the Cube/Wii anyway? I always thought that color limitations disappeared by the time we reached the PS1 era.
BTW, what you just mentioned are also things not seen in a Factor 5 Wii game. Both Star Wars games use 2x AA with 24 bit color with tons of shader effects.
Nintendo was able to fit a little midget int the extra space in the die to overclock the thing. Once you trigger the super midget overlocking tool, the midget will run around in a hamster wheel to generate more power for the graphics. The midget also serves as a anti-piracy tool. He'll jump out of your Wii and beat your ass if you try to play pirated games on the Wii.
Why is there dithering on the Cube/Wii anyway? I always thought that color limitations disappeared by the time we reached the PS1 era.
BTW, what you just mentioned are also things not seen in a Factor 5 Wii game. Both Star Wars games use 2x AA with 24 bit color with tons of shader effects.
Nintendo was able to fit a little midget int the extra space in the die to overclock the thing. Once you trigger the super midget overlocking tool, the midget will run around in a hamster wheel to generate more power for the graphics. The midget also serves as a anti-piracy tool. He'll jump out of your Wii and beat your ass if you try to play pirated games on the Wii.
You think so? even though the ps3 has to do 3 or 4 times the resolution, it also has a far more modern and capable cpu and gpu where the Wii basically has 5 to 6 year old tech in it. I really dont think it can manage efffects on a SD res the ps3 cant do in HD.
The N64 had raw horsepower, but a few problems cropped into the design that kept developers from reaching peak performance. You can see that now in our competitors' consoles; the numbers advertised as peak are simply not reachable. We've made sure that isn't true with the GameCube.
It is clear to me that Julian is saying that for example the PS3 cannot run a game like Super Mario Galaxy or Metroid Prime 3 @ 60fps in high definition without choking or crashing.
Turrican was excellent.
It is clear to me that Julian is saying that for example the PS3 cannot run a game like Super Mario Galaxy or Metroid Prime 3 @ 60fps in high definition without choking or crashing.
They created Turrican on the 16 bit computers.