You must mistake me for someone else. I'm perfectly fine with the always online component.
I didn't mistake you for anyone else, I just don't have everyone's opinions memorized, and given the popular opinion, I obviously assume that always-online purely for piracy control is considered a threat for us gamers as customers, by
everyone.
And by
everyone, I mean gamers, game journalists and governmental quality-control entities throughout the world, all of which have shown heavy criticism over those measures.
IMHO, I shouldn't be too far off if I state that your opinion represents less than 5% of the global opinion on the matter.
I've actually been an active proponent for it in fighting piracy AND cheating/duping/griefing in online multiplayer. For Diablo 3 for instance there is still no good non-legal method of playing Diablo 3, which probably goes a long way to explaining why it absolutely blows away the sales of other PC games and even the sales of most multiplatform games not called COD despite being limited to a single platform. For May 2012, for instance it was the top selling game despite being limited to only PC. Something you never see with PC software, no matter how anticipated it is. Especially now that multiplatform games combine sales for all platforms.
Go look in the Diablo 3 thread in the PC forum and you'll see plenty of posts by me supporting Blizzard's decision to require always online. Thankfully, due to the always online requirement and server/client implementation of gameplay, Diablo 3 multiplayer hasn't turned into the utter crapfest that both Diablo and Diablo 2 suffered from due to all the hacking/cheating/duping/griefing/etc.
For PS3, always online isn't required as it is far more difficult to pirate and cheat in a game on that platform.
None of that justifies the absence of
choice for creating an exclusively offline character, and we're yet to know if that's exactly what will happen with the PS3/4 versions.
Hell, I didn't even think the newest Sim City requiring an always on connection was bad. I have other beefs with the latest Sim City but that certainly isn't one.
So you think that people who are traveling and/or use an unstable internet connection shouldn't be able to play games?
You think people who don't live in big cities from developed countries shouldn't be able to play games?
Or you just happen to think that every person in the world willing to pay for a game has the exact same always-on conditions as you do?
How about this?
The bulk of Portugal's engineers (likewise, most of my friends) are being sent to developing countries for several months in a row because that's where most of the investment and revenues from portuguese companies is being made nowadays.
By going abroad, they receive 2 or even 3x more money than what they would get here. Many of them are gamers, and they want to contribute to the industry by paying for games, not pirate them.
Then guess what? Internet connections in Angola, Venezuela, Peru, Timor, etc. are an
absolute crap. They have limited traffic, many of them are
paid by the Megabyte (yes, I wrote mega and not giga) and the connection goes on and off every 10 minutes or so.
And you think it's
okay for them not to be able to play games because...
fuck them, right?
And
fuck me if I ever spend a weekend in my family's house in a remote village/beach/whatever, where we just
don't have an internet subscription and there's no 3G coverage.
I can read books, I can watch movies in DVD/Blu-Ray, but from now on I shouldn't be able to play games because now they're
services. And only a select amount of people in the world are allowed to get services.
I have never had any problems with DRM. Hence I don't have any objections to their use once they stopped attempting to install a rooted driver into the Windows OS (Vista and above put a stop to things like SecureRom being able to do that) which could be a potential security vulnerability.
I actually prefer DRM to the crap that EA is doing with Origin. I also prefer it to the crap UBIsoft is doing with their game store launcher starting up before every game now, even if you buy the game off of Steam.
To me DRM never was and never will be evil. So you are barking up the wrong tree with me on that. People on forums totally blow it out of proportion. I have only run into 2 people in real life that have complained about DRM.
First of all, what kind of DRM are we talking about? Always-on DRM? One-shot connection during installation? Once every time the game starts?
DRM that only let's you install the game in 3 different computers, and if you happen to upgrade one of them, say goodbye to the license?
I've had games that I could only play after I cracked them (SecuROM, mostly). I've had lots of problems with DRM, unlike the people who only play pirated copies.
The weirdest part is your claim of meeting only 2 people in real life that have complained about DRM. I've spent the last 10 years of my life in an engineering faculty (first as a student, then as a researcher + phd). I've discussed gaming with maybe hundreds of gamers and I probably found 2 of them who
don't complain about DRM at some point. Go figure..
Regarding Origin and Uplay, yes that's bad. Though it's as bad as Valve games not working without Steam.
Portal 2 won't work without Steam installed the same way that Assassin's Creed 3 won't work without Uplay.
At least Ubisoft still lets their games be bought through digitial stores other than their own, unlike Valve.
The one and only difference there is
your convenience of already having many games on Steam.
However, that convenience in the long run may cost us all possible choice in digital distribution, which may lead to rising prices. But it's so much more comfortable to click a single shortcut in the desktop and access all games from there, right?
BTW, did you know that you can launch non-Steam games from Steam? Or any kind of software, even?
As to Gearbox and Aliens: Colonial Marines, feel free to blame the policy some publishers have for wanting parity across platforms for multiplatform games. Yup, both SEGA and Gearbox and that other company screwed the pooch on that one equally. But Gearbox also gets bonus points from me for rescuing Duke Nukem 4ever from the proverbial trash heap. If they didn't pony up the cash the resources to finish the game it never would have been released. Now as to whether it deserved to be released is up to personal opinion, but after waiting so many years for 3DR to release, I was glad to at least finally get to play it even if it wasn't the greatest game.
Besides, from what a couple of people in the PC forum have said Aliens: Colonial Marines was fine from a gameplay and game perspective as long as you weren't hung up on what they showed before, but then had to be cut due to release deadlines and the inability for the consoles to handle the quality of graphics that were originally planned.
I think you're completely oblivious to what was mostly criticized in Colonial Marines.
What about the people who
pre-ordered the game based on pre-release gameplay videos that blatantly lied about the final product?
You think it's okay for developers to release fake video demos of gameplay in order to trick gamers into buying something that will never exist?
I paid €50 for a game that I would
never spend more than €10 to play because I was tricked - by Gearbox - into it.
You think Gearbox is
okay, it's all just business, and it was I who was just too naive for showing
faith in the developer and paying for the game beforehand?