Entitled gamers, corrupt press and greedy publishers

I do. Rocksteady will never see a penny of money from me ever due to the crap they pulled with Batman: AA on PC.

Bioware will never see another penny from me ever again due to how they absolutely ruined Dragon's Age and to a lesser extent Mass Effect.

Bethesda is currently on probation from me for ruining the Fallout IP (IMO) and dumbing TES into the ground.

EA is on my do not buy list for not selling their games on Steam. But that's more of a general "I don't buy anything unless it's on Steam" unless it's something extraordinary (Blizzard games and Guild Wars 2 are the only exceptions in the past 5 years).

So, yes, I definitely don't give developers or publishers my money if I don't like what they've done.

So, lots of games I'll never get to play unless I do it at a friend's house. But that's no big deal as I already don't have enough free time to play all the games I want to play.

Regards,
SB


Your choice is getting awfully narrow.
What can you play? Indie games?
 
CliffyB said recently that if people are really outraged they ought to vote with their dollars/euros/whatever and not buy those games, and send a message, but no one ever does it seems.

There are countless of reasons for not buying a game and unless you tell a dev/publisher exactly for what reason you didn't buy its games he will never know for sure.
Better use social networks, forums and other channels to tell a dev publisher "I an not buying because ..." or "I am disappointed by..."
Sending a clear message is possible so why not do it properly.
 
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Your choice is getting awfully narrow.
What can you play? Indie games?

Plenty. :) SC2: HOTS recently. Far Cry 3. I have Tomb Raider 2013 in my games queue. I've spent a lot of time in Torchlight 2, Path of Exile, and Warframe. The last 2 are F2P games. Age of Empires Online (F2P as well but I've already spent 50 USD in it and well worth it). I still fire up Guild Wars 2 from time to time. I have Wasteland 2 from kickstarter for sometime late this year hopefully. Borderlands 2 still gets fired up from time to time as does Dungeon Defenders (old game now).

I still have to get COD: BO2. Still need to finish The Witcher 2. I could go on and on. There's also a ton of games coming up that I'm looking forward to. Bioshock Infinite, for example, is going on my "to buy list." Same with Company of Heroes 2.

So basically a mix of AAA and Indie titles. One Indie title I'm REALLY looking forward to is Transistor by the makers of Bastion. OMG, I cannot wait for that. Hell, I still haven't been able to get Max Payne 3 as I just don't have the time.

Regards,
SB
 
Plenty. :) SC2: HOTS recently. Far Cry 3. I have Tomb Raider 2013 in my games queue. I've spent a lot of time in Torchlight 2, Path of Exile, and Warframe. The last 2 are F2P games. Age of Empires Online (F2P as well but I've already spent 50 USD in it and well worth it). I still fire up Guild Wars 2 from time to time. I have Wasteland 2 from kickstarter for sometime late this year hopefully. Borderlands 2 still gets fired up from time to time as does Dungeon Defenders (old game now).

I still have to get COD: BO2. Still need to finish The Witcher 2. I could go on and on. There's also a ton of games coming up that I'm looking forward to. Bioshock Infinite, for example, is going on my "to buy list." Same with Company of Heroes 2.

So basically a mix of AAA and Indie titles. One Indie title I'm REALLY looking forward to is Transistor by the makers of Bastion. OMG, I cannot wait for that. Hell, I still haven't been able to get Max Payne 3 as I just don't have the time.

Regards,
SB


So.. why isn't Blizzard cut-off for not letting their paying gamers start an offline game for several weeks, thus becoming evil with Diablo 3's always-online (even more while saying it was impossible to make it offline and then launching a PS3 version with offline mode)?
Ubisoft (Far Cry 3) published games for a past with draconian DRM?
Gearbox (Borderlands 2) for deceiving gamers who pre-ordered Colonial Marines with a demo that clearly plays, looks and feels like a totally different game from the one that launched?


IMO, these are much more aggravating publisher/developer issues - ones that consist of disrespecting their paying customers (you!) - than Bioware's and Bethesda's artistic choices for gameplay.
 
So.. why isn't Blizzard cut-off for not letting their paying gamers start an offline game for several weeks, thus becoming evil with Diablo 3's always-online (even more while saying it was impossible to make it offline and then launching a PS3 version with offline mode)?
Ubisoft (Far Cry 3) published games for a past with draconian DRM?
Gearbox (Borderlands 2) for deceiving gamers who pre-ordered Colonial Marines with a demo that clearly plays, looks and feels like a totally different game from the one that launched?


IMO, these are much more aggravating publisher/developer issues - ones that consist of disrespecting their paying customers (you!) - than Bioware's and Bethesda's artistic choices for gameplay.

You must mistake me for someone else. I'm perfectly fine with the always online component. I've actually been an active proponent for it in fighting piracy AND cheating/duping/griefing in online multiplayer. For Diablo 3 for instance there is still no good non-legal method of playing Diablo 3, which probably goes a long way to explaining why it absolutely blows away the sales of other PC games and even the sales of most multiplatform games not called COD despite being limited to a single platform. For May 2012, for instance it was the top selling game despite being limited to only PC. Something you never see with PC software, no matter how anticipated it is. Especially now that multiplatform games combine sales for all platforms.

Go look in the Diablo 3 thread in the PC forum and you'll see plenty of posts by me supporting Blizzard's decision to require always online. Thankfully, due to the always online requirement and server/client implementation of gameplay, Diablo 3 multiplayer hasn't turned into the utter crapfest that both Diablo and Diablo 2 suffered from due to all the hacking/cheating/duping/griefing/etc.

For PS3, always online isn't required as it is far more difficult to pirate and cheat in a game on that platform.

Hell, I didn't even think the newest Sim City requiring an always on connection was bad. I have other beefs with the latest Sim City but that certainly isn't one.

I have never had any problems with DRM. Hence I don't have any objections to their use once they stopped attempting to install a rooted driver into the Windows OS (Vista and above put a stop to things like SecureRom being able to do that) which could be a potential security vulnerability.

I actually prefer DRM to the crap that EA is doing with Origin. I also prefer it to the crap UBIsoft is doing with their game store launcher starting up before every game now, even if you buy the game off of Steam.

To me DRM never was and never will be evil. So you are barking up the wrong tree with me on that. People on forums totally blow it out of proportion. I have only run into 2 people in real life that have complained about DRM.

As to Gearbox and Aliens: Colonial Marines, feel free to blame the policy some publishers have for wanting parity across platforms for multiplatform games. Yup, both SEGA and Gearbox and that other company screwed the pooch on that one equally. But Gearbox also gets bonus points from me for rescuing Duke Nukem 4ever from the proverbial trash heap. If they didn't pony up the cash the resources to finish the game it never would have been released. Now as to whether it deserved to be released is up to personal opinion, but after waiting so many years for 3DR to release, I was glad to at least finally get to play it even if it wasn't the greatest game.

Besides, from what a couple of people in the PC forum have said Aliens: Colonial Marines was fine from a gameplay and game perspective as long as you weren't hung up on what they showed before, but then had to be cut due to release deadlines and the inability for the consoles to handle the quality of graphics that were originally planned.

Regards,
SB
 
You must mistake me for someone else. I'm perfectly fine with the always online component. I've actually been an active proponent for it in fighting piracy AND cheating/duping/griefing in online multiplayer. For Diablo 3 for instance there is still no good non-legal method of playing Diablo 3, which probably goes a long way to explaining why it absolutely blows away the sales of other PC games and even the sales of most multiplatform games not called COD despite being limited to a single platform. For May 2012, for instance it was the top selling game despite being limited to only PC. Something you never see with PC software, no matter how anticipated it is. Especially now that multiplatform games combine sales for all platforms

...
Regards,
SB

And this is probably a big reason why more games will require a server connection.
 
Boo hiss on you SB.

I leave Sunday for Beijing then 13 days later for Katowice and you would have me gameless for all those hours enroute!

Boo! Hiss! You are truly cruel and evil!
 
My cable company has cut network service about one night (after 12) every week the last month for maintenance ...
 
Boo hiss on you SB.

I leave Sunday for Beijing then 13 days later for Katowice and you would have me gameless for all those hours enroute!

Boo! Hiss! You are truly cruel and evil!

Yeah. It isn't perfect. :(

But on the bright side more airlines are attempting to include in flight internet. :p Granted you have to pay out the nose for it. :(

Regards,
SB
 
Yeah. It isn't perfect. :(

But on the bright side more airlines are attempting to include in flight internet. :p Granted you have to pay out the nose for it. :(

Regards,
SB

Not trans oceanic and that's 90% of my travel. Come back from the dark side SB...
 
I particularly love this line


I personally find it very hard to read any kind of media now, because once I hit the comments section I just want to start a running rampage.

Yep :LOL:

And stirring the pot are the invisible, "Vocal gamers on corporate payola" that pretend to be consumers but are the worst parts of the corporate/journalism worlds.


you mean they THINK they are invisible
 
So here's a question:

How do you manage the expectations of entitled gamers next-gen when game sales are unlikely to increase. How do you turn a profit on a 3-5 million seller, when development costs are going up and gamers are screaming that iyour game isn't "next-gen" enough for them, and they don't want to pay for DLC, and it has to have a 20 hour single-player plus co-op campaign with customization for replayability, and a full-fledged multiplayer game with many game modes with at least 10 maps?
 
So here's a question:

How do you manage the expectations of entitled gamers next-gen when game sales are unlikely to increase. How do you turn a profit on a 3-5 million seller, when development costs are going up and gamers are screaming that iyour game isn't "next-gen" enough for them, and they don't want to pay for DLC, and it has to have a 20 hour single-player plus co-op campaign with customization for replayability, and a full-fledged multiplayer game with many game modes with at least 10 maps?

Digital Distribution will help with that somewhat. But at some point gamers are going to have to face the fact that not only is there this thing called inflation, but that development budgets are going to explode in order to give them the graphics that they want. Which in turn means that at some point gamers are going to have to accept that game prices are going to increase. And possibly by more than just 10 USD.

Oh and one more thing that will help somewhat this generation is that PS3/X360/PC game development should be relatively similar. Hence at least the cost of creating a multiplatform game should go down somewhat. Doesn't help with exclusives, obviously. And obviously won't do much to counteract the increase in overall development costs in order to take advantage of the next gen consoles.

Regards,
SB
 
entitled gamers

I hate that phrase, If people buying a hifi say "I want a tape deck, a radio and a cd player and I want them to work" do we refer to them as "entitled audiophiles" ?
People wanting a decent product are somehow being unreasonable.
 
I hate that phrase, If people buying a hifi say "I want a tape deck, a radio and a cd player and I want them to work" do we refer to them as "entitled audiophiles" ?
People wanting a decent product are somehow being unreasonable.

There's one key difference, if a company has burned that audiophile before, he doesn't buy from them again. He also doesn't rant on forums about how much he hates that manufacturer at almost any chance he gets. He doesn't hope the company dissolves into a black fire pit. He just says "they sucked, I got XYZ instead" and move on.
 
There's one key difference, if a company has burned that audiophile before, he doesn't buy from them again. He also doesn't rant on forums about how much he hates that manufacturer at almost any chance he gets. He doesn't hope the company dissolves into a black fire pit. He just says "they sucked, I got XYZ instead" and move on.

The internet is a double edged sword for companies. Put out a great product and you get word-of-mouth advertising campaigns run by enthusiastic evangelists for free. Cheat your customers with unfinished crap, and you get (rightly) crucified for it.

A company can't hide any more, so you would think that the solution would be to put out good products. Instead, companies whine about not being able to have their cake and eat it too because those "entitled" customers complain when you take their money and ship a broken and unfinished product.
 
There's one key difference, if a company has burned that audiophile before, he doesn't buy from them again. He also doesn't rant on forums about how much he hates that manufacturer at almost any chance he gets. He doesn't hope the company dissolves into a black fire pit. He just says "they sucked, I got XYZ instead" and move on.

I think you left out the part where the consumer can show misrepresentation of the product (fraud) and get a refund or even penalties levied against the fraudster, whereas buggy, misleading adverts and outright lying (full time online required for offline computations) is accepted in the software business. If someone misrepresents the power or harmonic distortion on a high-end amp the consequences are no just miffed customers posting in forums - in many cases the specialty audio maker can go under from a single instance like this.
 
You must mistake me for someone else. I'm perfectly fine with the always online component.


I didn't mistake you for anyone else, I just don't have everyone's opinions memorized, and given the popular opinion, I obviously assume that always-online purely for piracy control is considered a threat for us gamers as customers, by everyone.

And by everyone, I mean gamers, game journalists and governmental quality-control entities throughout the world, all of which have shown heavy criticism over those measures.
IMHO, I shouldn't be too far off if I state that your opinion represents less than 5% of the global opinion on the matter.


I've actually been an active proponent for it in fighting piracy AND cheating/duping/griefing in online multiplayer. For Diablo 3 for instance there is still no good non-legal method of playing Diablo 3, which probably goes a long way to explaining why it absolutely blows away the sales of other PC games and even the sales of most multiplatform games not called COD despite being limited to a single platform. For May 2012, for instance it was the top selling game despite being limited to only PC. Something you never see with PC software, no matter how anticipated it is. Especially now that multiplatform games combine sales for all platforms.

Go look in the Diablo 3 thread in the PC forum and you'll see plenty of posts by me supporting Blizzard's decision to require always online. Thankfully, due to the always online requirement and server/client implementation of gameplay, Diablo 3 multiplayer hasn't turned into the utter crapfest that both Diablo and Diablo 2 suffered from due to all the hacking/cheating/duping/griefing/etc.

For PS3, always online isn't required as it is far more difficult to pirate and cheat in a game on that platform.

None of that justifies the absence of choice for creating an exclusively offline character, and we're yet to know if that's exactly what will happen with the PS3/4 versions.



Hell, I didn't even think the newest Sim City requiring an always on connection was bad. I have other beefs with the latest Sim City but that certainly isn't one.

So you think that people who are traveling and/or use an unstable internet connection shouldn't be able to play games?
You think people who don't live in big cities from developed countries shouldn't be able to play games?
Or you just happen to think that every person in the world willing to pay for a game has the exact same always-on conditions as you do?


How about this?
The bulk of Portugal's engineers (likewise, most of my friends) are being sent to developing countries for several months in a row because that's where most of the investment and revenues from portuguese companies is being made nowadays.
By going abroad, they receive 2 or even 3x more money than what they would get here. Many of them are gamers, and they want to contribute to the industry by paying for games, not pirate them.
Then guess what? Internet connections in Angola, Venezuela, Peru, Timor, etc. are an absolute crap. They have limited traffic, many of them are paid by the Megabyte (yes, I wrote mega and not giga) and the connection goes on and off every 10 minutes or so.
And you think it's okay for them not to be able to play games because... fuck them, right?
And fuck me if I ever spend a weekend in my family's house in a remote village/beach/whatever, where we just don't have an internet subscription and there's no 3G coverage.
I can read books, I can watch movies in DVD/Blu-Ray, but from now on I shouldn't be able to play games because now they're services. And only a select amount of people in the world are allowed to get services.




I have never had any problems with DRM. Hence I don't have any objections to their use once they stopped attempting to install a rooted driver into the Windows OS (Vista and above put a stop to things like SecureRom being able to do that) which could be a potential security vulnerability.
I actually prefer DRM to the crap that EA is doing with Origin. I also prefer it to the crap UBIsoft is doing with their game store launcher starting up before every game now, even if you buy the game off of Steam.

To me DRM never was and never will be evil. So you are barking up the wrong tree with me on that. People on forums totally blow it out of proportion. I have only run into 2 people in real life that have complained about DRM.

First of all, what kind of DRM are we talking about? Always-on DRM? One-shot connection during installation? Once every time the game starts?
DRM that only let's you install the game in 3 different computers, and if you happen to upgrade one of them, say goodbye to the license?

I've had games that I could only play after I cracked them (SecuROM, mostly). I've had lots of problems with DRM, unlike the people who only play pirated copies.

The weirdest part is your claim of meeting only 2 people in real life that have complained about DRM. I've spent the last 10 years of my life in an engineering faculty (first as a student, then as a researcher + phd). I've discussed gaming with maybe hundreds of gamers and I probably found 2 of them who don't complain about DRM at some point. Go figure..



Regarding Origin and Uplay, yes that's bad. Though it's as bad as Valve games not working without Steam.
Portal 2 won't work without Steam installed the same way that Assassin's Creed 3 won't work without Uplay.
At least Ubisoft still lets their games be bought through digitial stores other than their own, unlike Valve.

The one and only difference there is your convenience of already having many games on Steam.

However, that convenience in the long run may cost us all possible choice in digital distribution, which may lead to rising prices. But it's so much more comfortable to click a single shortcut in the desktop and access all games from there, right?
BTW, did you know that you can launch non-Steam games from Steam? Or any kind of software, even?

As to Gearbox and Aliens: Colonial Marines, feel free to blame the policy some publishers have for wanting parity across platforms for multiplatform games. Yup, both SEGA and Gearbox and that other company screwed the pooch on that one equally. But Gearbox also gets bonus points from me for rescuing Duke Nukem 4ever from the proverbial trash heap. If they didn't pony up the cash the resources to finish the game it never would have been released. Now as to whether it deserved to be released is up to personal opinion, but after waiting so many years for 3DR to release, I was glad to at least finally get to play it even if it wasn't the greatest game.

Besides, from what a couple of people in the PC forum have said Aliens: Colonial Marines was fine from a gameplay and game perspective as long as you weren't hung up on what they showed before, but then had to be cut due to release deadlines and the inability for the consoles to handle the quality of graphics that were originally planned.

I think you're completely oblivious to what was mostly criticized in Colonial Marines.

What about the people who pre-ordered the game based on pre-release gameplay videos that blatantly lied about the final product?
You think it's okay for developers to release fake video demos of gameplay in order to trick gamers into buying something that will never exist?
I paid €50 for a game that I would never spend more than €10 to play because I was tricked - by Gearbox - into it.
You think Gearbox is okay, it's all just business, and it was I who was just too naive for showing faith in the developer and paying for the game beforehand?
 
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