PC-Engine said:How does Square fit into all of this? Will Square have a PS3 launch title? Will anyone outside of Japan really care about FF? Seems to me the MAJOR reason why games on PS2 sell fairly well is due to the fact it has a nice lead in installed base. This lead allowed a bigger game library and a bigger game library sustains hardware sales. This has been argued forever already. Why some individuals keep hanging on to bigger installed base as some kind of advantage nextgen is baffling...
Nah, I just think you don't have valid rebuttal like always...
You can't just say that their success is mainly due to their lead in install base though. Sega launched Dreamcast about a year before PS2, it had many awesome games, but we all know the rest of the story.
Now XBox launched in America roughly a year after PS2 launched in America, and in my honest opinion if Halo wasn't a launch title (or exclusive to XBox), the console would probably have been dead before it hit the ground.
Lets jump back a little in time, to the 32/64bit era. Sega and the newcomer at the time Sony, launched their consoles within pretty similar time frames, sales were pretty close until FFVII was released, then sales for PS1 started skyrocketing. Now enter N64 in all honesty I believe that it was the biggest disappointment after how awesome the SNES was. I don't believe it was as much that Sony launched PS1 before Nintendo launched N64, it was more that Nintendo made key mistakes such as "cartridge based system" and losing one of its key third party developers, Square.
Now enter Gamecube, in my opinion awesome console, marketted very poorly, and losing Rare to Microsoft was a short term success but long term a costly mistake. You only have to look at games like Metroid Prime 1 and 2, Resident Evil 4 and the new Zelda, to realise the amount of potential the Gamecube has.
In my opinion, in order for Microsoft to become "Top Dog" over Sony, next generation it really needs to become successful in the Japanese market, not just sales wise, but needs to acquire key Japanese developers too, recent news articles would suggest they are trying to do just that, time will tell if their strategies will be successful. Likewise Nintendo really needs to learn from its previous mistakes and design a sleek console (inside and out), proof of "revolutionary" concept, attract a lot more 3rd party developers and publishers, and above all else try to shake the image that their console is purely for kids. If neither company is able able to do these things, then I believe that Sony will remain top dog.