Mordecaii said:
I'm only wondering... since when is it a GOOD thing to have less games? Maybe most of those games won't be as good as first party games, but they still provide options for people who want them.
I bought Need for Speed Underground 2 for the Gamecube and experienced serious problems with framerate stability. Later I bought it again, but for the PS2. It was not only smooth on the PS2, it also offered higher texture resultion (and no compression artifacts), and more graphic effects. So I consider the Gamecube-version a rip-off. It is still playable on the GCN, but it is not as half the fun as it is on the PS2.
Just to see the difference I bought RE4 for the PS2, after I played through the game on the GCN. On the first glance, it looked good. Having a 1:1-comparison one can see the massively degraded graphic detail: Nearly no lighting effects, nearly no particle effects, texture resolution is lowered and most textures are limited to a single color tint. The polygon count is lowered, and the cutscenes are no longer rendered in realtime, therefore you don't have Leon's new clothes if you replay the game. I recommend to buy a Gamecube, if you want to have the RE4-experience as "it's meant to be played". You still can play it on the PS2, but you really miss much of what made RE4 a great game.
Later I bought Need for Speed Most Wanted Black Edition for the PS2. The framerate is not smooth, it really kills any sense of driving fast. I prefer games developed and optimized for only a single piece of hardware. Then you can have great lighting and shadow effects like in Luigi's Mansion or a rock-stable framerate like in Gran Turismo 4.
To renounce multiplatform games means less games for a given platform, but allows higher quality for the games. You don't have to consider different hardware limitations and can use your whole budget to optimize the engine and the artwork for a particular architecture. That is why I hope the Revolution will get a large selection of Revolution-only titles.