expletive said:
$70 Canadian or other currency (well, that's the only thing that would make sense to me)
expletive said:
Vysez said:A good technique used to give surfaces and models a good visual aspect, was to use APS.
So, now I'm wondering if the Hollywood GPU based one the Flipper feature set will support or not dot3 Normal Mapping.
Appearance Preserving Simplification.darkblu said:APS being?
Ooh-videogames said:I was hoping with this being the Console Technology forum section of Console talk that the discussions would be entirely about what could possibly be in this 249Mhz GPU?
I mean what the hell had Bioware/Pandemic devs that saw Revolution presentations behind doors at GDC saying, "What we saw was mind-blowing!"
Instead this is about ******s, trying to prove that Revmote is nothing but a gimmick because its not they wanted, or it doesn't represent the norm. Nintendo isn't console sales leader, so it must be a gimmick created to offset the fact that technically they couldn't compete. Although neither of us partcipating in the forum/thread, have the slightest idea how much it cost to produce the revmote or the R&D cost requirements.
I mean why would spend a considerable amount of money on a gimmick, from my experience most are pretty cheap.
I mean what the hell had Bioware/Pandemic devs that saw Revolution presentations behind doors at GDC saying, "What we saw was mind-blowing!"
Teasy said:To say that DX9 pixel shaders would be useless on a 250Mhz chip without knowing anything about the architecture behind the chip (number of pipelines ect) is really silly to be honest. The Radeon 9700 was a excellent DX9 GPU and ran at 250Mhz (the Pro was 275Mhz).
Urian said:Today ATI has a GPU named RV516 with the comercial name ATI X1400 and next technical specs
That really depends on the NGC library used to code the system, if it's "high-level" enough, you have a driver and so you can just have a compatibility layer.[maven] said:But can this efficiently emulate old Gamecube games?
Sometimes it's not just about "power/efficiency/specs" but what can do the job you need it for, and from what it looks like, Revolution won't have terribly much spare CPU capacity when emulating Gamecube games, so they'll have to use a GPU that if it isn't register compatible will be reasonably close to Flipper, or with a compatibility mode...
Ingenu said:That really depends on the NGC library used to code the system, if it's "high-level" enough, you have a driver and so you can just have a compatibility layer.
Corwin_B said:XBox 1 was supposed to be DX-like and high-level, but the BC is still very flawed. I wonder what would be the size, cost and thermal dissipation of including a 90nm version of Flipper in addition to a small and powerful GPU (like this RV516), though, like Sony did with the PS2 including the PS1 hw...
I think that's similar to the Amiga 500 >> 1200 compatibility issues. If devs stuck to the official APIs, compatibility was there. But when devs bypassed these and went straight to the metal, compatbility was lost. I presume this is the same on GC. How many devs are content to stick to the offical APIs?!Corwin_B said:XBox 1 was supposed to be DX-like and high-level, but the BC is still very flawed.
Corwin_B said:XBox 1 was supposed to be DX-like and high-level, but the BC is still very flawed. I wonder what would be the size, cost and thermal dissipation of including a 90nm version of Flipper in addition to a small and powerful GPU (like this RV516), though, like Sony did with the PS2 including the PS1 hw...
Tahir2 said:Teasy are you happy with the speculated specifications for the new Nintendo console?
[maven] said:But can this efficiently emulate old Gamecube games?
swaaye said:Well that CPU is certainly faster than a Pentium 3. P3 has all sorts of deficiencies cuz it's x86. A PPC at that clock should be a good bit faster. Not magically though.
The GPU is probably faster than an X700 I would imagine.
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Blazkowicz_ said:as for the GPU, X700 has almost twice the frequency and twice the pipelines , so not in the same ball park.
what annoys me is the eDram stays at 3MB. so, I fear that we'll not see any improved image quality. 2x or 4x AA, and trilinear or aniso filtering would be a tremendous gain. I think GC game do not even use mip-mapping.